X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fcave.c;h=47f7315eaeab5358bce2c7c8651748e91e2627ec;hb=a765d70dda7da4500e7005ffa5913e24cd32c0fa;hp=4f8500cc2b05758f7baa5bc783c00191cfb96f80;hpb=e6c0b4c0114691d197018f878e0150a3f5d8490e;p=rocksndiamonds.git diff --git a/src/game_em/cave.c b/src/game_em/cave.c index 4f8500cc..47f7315e 100644 --- a/src/game_em/cave.c +++ b/src/game_em/cave.c @@ -6,23 +6,66 @@ #include "global.h" #include "tile.h" #include "level.h" -#include "file.h" -static void setLevelInfoToDefaults_EM(void) +struct LevelInfo_EM native_em_level; + +void setLevelInfoToDefaults_EM(void) { + int i; + + native_em_level.file_version = FILE_VERSION_EM_ACTUAL; + native_em_level.lev = &lev; - native_em_level.ply1 = &ply1; - native_em_level.ply2 = &ply2; + for (i = 0; i < MAX_PLAYERS; i++) + native_em_level.ply[i] = &ply[i]; lev.width = 64; lev.height = 32; - ply1.x_initial = 0; - ply1.y_initial = 0; + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].x_initial = 0; + ply[i].y_initial = 0; + } + + lev.lenses_cnt_initial = 0; + lev.magnify_cnt_initial = 0; + + lev.wheel_cnt_initial = 0; + lev.wheel_x_initial = 1; + lev.wheel_y_initial = 1; + + lev.wind_time = 9999; + lev.wind_cnt_initial = 0; + + lev.wonderwall_state_initial = 0; + lev.wonderwall_time_initial = 0; - ply2.x_initial = 0; - ply2.y_initial = 0; + lev.num_ball_arrays = 8; + + for (i = 0; i < TILE_MAX; i++) + lev.android_array[i] = Xblank; + +#if 1 + /* initial number of players in this level */ + lev.home_initial = 0; + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].exists = 0; + ply[i].alive_initial = FALSE; + } +#else + /* initial number of players in this level */ + lev.home_initial = (setup.team_mode ? 2 : 1); + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].exists = 0; + ply[i].alive_initial = (lev.home_initial > i ? TRUE : FALSE); + } +#endif } @@ -37,6 +80,7 @@ boolean LoadNativeLevel_EM(char *filename) { unsigned char raw_leveldata[MAX_EM_LEVEL_SIZE]; int raw_leveldata_length; + int file_version; FILE *file; /* always start with reliable default values */ @@ -60,14 +104,14 @@ boolean LoadNativeLevel_EM(char *filename) return FALSE; } - if (!cleanup_em_level(raw_leveldata, &raw_leveldata_length)) + if (!(file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length))) { Error(ERR_WARN, "unknown EM level '%s' -- using empty level", filename); return FALSE; } - convert_em_level(raw_leveldata); + convert_em_level(raw_leveldata, file_version); prepare_em_level(); return TRUE;