X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fcave.c;h=40b2dc6f90e6e6f9af864ed3a1c4c525aa180137;hb=HEAD;hp=ad5f4b410dd309c5c52da0d00e6ad739ec66feb8;hpb=12a92e1aa977ccfcc6223eaabc92d6c3ca84e2ff;p=rocksndiamonds.git diff --git a/src/game_em/cave.c b/src/game_em/cave.c index ad5f4b41..25d7785a 100644 --- a/src/game_em/cave.c +++ b/src/game_em/cave.c @@ -3,185 +3,140 @@ * cave data structures */ -#include -#include -#include -#include -#include -#include +#include "main_em.h" -#include "global.h" -#include "tile.h" -#include "level.h" -#include "file.h" +struct LevelInfo_EM native_em_level; -#if defined(TARGET_X11) - -struct cave_node *cave_list; - -static void clear(void); - -/* attempt load a cave - * - * completely initializes the level structure, ready for a game - */ -int cave_convert(char *filename) +void setLevelInfoToDefaults_EM(void) { - int result; - FILE *file; - int actual; - unsigned long length; - unsigned char buffer[16384]; + int i, j, x, y; - clear(); + native_em_level.file_version = FILE_VERSION_EM_ACTUAL; + native_em_level.cav = &cav; - file = fopen(filename, "rb"); - if (file == 0) - { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, filename, "open error", - strerror(errno)); - result = 1; - goto fail; - } + game_em.lev = &lev; + for (i = 0; i < MAX_PLAYERS; i++) + game_em.ply[i] = &ply[i]; - actual = fread(buffer, 1, 16384, file); - if (actual == -1) - { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, filename, "read error", - strerror(errno)); - result = 1; - goto fail; - } - - length = actual; - fclose(file); - file = 0; + cav.width = 64; + cav.height = 32; - if (clean_emerald(buffer, &length)) + for (i = 0; i < MAX_PLAYERS; i++) { - fprintf(stderr, "%s: \"%s\": %s\n", progname, filename, - "unrecognized format"); - result = 1; - goto fail; + cav.player_x[i] = -1; + cav.player_y[i] = -1; } - convert_emerald(buffer); - - result = 0; - - fail: + cav.time_seconds = 0; + cav.gems_needed = 0; + + cav.eater_score = 0; + cav.alien_score = 0; + cav.bug_score = 0; + cav.tank_score = 0; + cav.slurp_score = 0; + cav.nut_score = 0; + cav.emerald_score = 0; + cav.diamond_score = 0; + cav.dynamite_score = 0; + cav.key_score = 0; + cav.lenses_score = 0; + cav.magnify_score = 0; + cav.exit_score = 0; + + cav.android_move_time = 0; + cav.android_clone_time= 0; + cav.ball_time = 0; + cav.amoeba_time = 0; + cav.wonderwall_time = 0; + cav.wheel_time = 0; + cav.wheel_x = 0; + cav.wheel_y = 0; + cav.lenses_time = 0; + cav.magnify_time = 0; + cav.wind_time = 0; + cav.wind_direction = 0; + + cav.num_eater_arrays = 8; + cav.num_ball_arrays = 8; + + cav.testmode = FALSE; + cav.teamwork = FALSE; + cav.infinite = TRUE; + cav.infinite_true = FALSE; // default: use original EMC behaviour + + cav.ball_random = FALSE; + cav.ball_active = FALSE; + cav.wonderwall_active = FALSE; + cav.wheel_active = FALSE; + cav.lenses_active = FALSE; + cav.magnify_active = FALSE; + + for (i = 0; i < 8; i++) + for (j = 0; j < 9; j++) + cav.eater_array[i][j] = Cblank; + + for (i = 0; i < 8; i++) + for (j = 0; j < 8; j++) + cav.ball_array[i][j] = Cblank; + + for (i = 0; i < GAME_TILE_MAX; i++) + cav.android_array[i] = Cblank; + + for (x = 0; x < CAVE_WIDTH; x++) + for (y = 0; y < CAVE_HEIGHT; y++) + cav.cave[x][y] = Cblank; +} - if (file) - fclose(file); - return(result); -} +/* load cave + * + * completely initializes the level structure, ready for a game + */ -static void clear(void) -{ - lev.home = 1; /* number of players */ - lev.width = 0; - lev.height = 0; - lev.time = 0; - lev.required = 0; - lev.score = 0; - - ply1.num = 0; - ply1.alive = (lev.home >= 1); - ply1.dynamite = 0; - ply1.dynamite_cnt = 0; - ply1.keys = 0; - ply1.anim = 0; - ply1.oldx = ply1.x = 0; - ply1.oldy = ply1.y = 0; - ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = ply1.joy_fire = 0; - ply1.joy_stick = ply1.joy_spin = 0; - ply2.num = 1; - ply2.alive = (lev.home >= 2); - ply2.dynamite = 0; - ply2.dynamite_cnt = 0; - ply2.keys = 0; - ply2.anim = 0; - ply2.oldx = ply2.x = 0; - ply2.oldy = ply2.y = 0; - ply2.joy_n = ply2.joy_e = ply2.joy_s = ply2.joy_w = ply2.joy_fire = 0; - ply2.joy_stick = ply2.joy_spin = 0; -} +#define MAX_EM_LEVEL_SIZE 16384 -void read_cave_list(void) +boolean LoadNativeLevel_EM(char *filename, boolean level_info_only) { - char name[MAXNAME+2]; - struct cave_node *node, **prev; - DIR *dir; - struct dirent *entry; - char *cut; - int len; + unsigned char raw_leveldata[MAX_EM_LEVEL_SIZE]; + int raw_leveldata_length; + int file_version; + File *file; - free_cave_list(); /* delete old list if i forgot to before */ + /* always start with reliable default values */ + setLevelInfoToDefaults_EM(); - name[MAXNAME] = 0; - if (arg_basedir) - { - snprintf(name, MAXNAME+2, "%s/%s", arg_basedir, EM_LVL_DIR); - } - else + if (!(file = openFile(filename, MODE_READ))) { - snprintf(name, MAXNAME+2, "%s", EM_LVL_DIR); + if (!level_info_only) + Warn("cannot open level '%s' -- using empty level", filename); + + return FALSE; } - if (name[MAXNAME]) - snprintf_overflow("read cave/ directory"); + raw_leveldata_length = readFile(file, raw_leveldata, 1, MAX_EM_LEVEL_SIZE); - dir = opendir(name); - if (dir) - { - prev = &cave_list; - while ((entry = readdir(dir))) - { - if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) - continue; - - node = malloc(sizeof(*node)); if (node == 0) break; - *prev = node; prev = &node->next; - - node->path[MAXNAME] = 0; - snprintf(node->path, MAXNAME+2, "%s/%s", name, entry->d_name); - if (node->path[MAXNAME]) - snprintf_overflow("read cave/ directory"); - - cut = strrchr(node->path, '/'); cut = cut ? cut + 1 : node->path; - len = strlen(cut); - if (len <= 32) - { - strncpy(node->name, cut, 32); - } - else - { - snprintf(node->name, 32, "%.8s..%s", cut, cut + len - 16); - } - } - - *prev = 0; - closedir(dir); - } - else + closeFile(file); + + if (raw_leveldata_length <= 0) { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, name, - "failed to open directory", strerror(errno)); + Warn("cannot read level '%s' -- using empty level", filename); + + return FALSE; } -} -void free_cave_list(void) -{ - struct cave_node *node, *next; + file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length, filename); - for (node = cave_list; node; node = next) + if (file_version == FILE_VERSION_EM_UNKNOWN) { - next = node->next; - free(node); + Warn("unknown EM level '%s' -- using empty level", filename); + + return FALSE; } - cave_list = 0; -} -#endif + convert_em_level(raw_leveldata, file_version); + prepare_em_level(); + + return TRUE; +}