X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fmain_bd.c;h=fcd2a23dd4287ecb768c202c33afceea142c77c8;hb=459e3ba4589c247d389e315d1f501ee099a8a125;hp=3cda1ac5cea5655f2ddcc84a4b95a2f83bbf04ec;hpb=157fb76461d332a22233e6664cd294d7db5d3558;p=rocksndiamonds.git diff --git a/src/game_bd/main_bd.c b/src/game_bd/main_bd.c index 3cda1ac5..fcd2a23d 100644 --- a/src/game_bd/main_bd.c +++ b/src/game_bd/main_bd.c @@ -156,6 +156,11 @@ boolean LoadNativeLevel_BD(char *filename, int level_pos, boolean level_info_onl boolean SaveNativeLevel_BD(char *filename) { + GdCave *cave = gd_cave_new_from_cave(native_bd_level.cave); + + gd_caveset_clear(); + gd_caveset = list_append(gd_caveset, cave); + return gd_caveset_save_to_file(filename); } @@ -243,6 +248,30 @@ static void UpdateGameDoorValues_BD(void) } } +static void PrepareGameTileBitmap_BD(void) +{ + struct GraphicInfo_BD *g_template = &graphic_info_bd_color_template; + struct GraphicInfo_BD *g_default = &graphic_info_bd_object[O_STONE][0]; + + gd_prepare_tile_bitmap(native_bd_level.cave, g_template->bitmap, 1); + gd_set_tile_bitmap_reference(g_default->bitmap); +} + +void PreparePreviewTileBitmap_BD(Bitmap *bitmap, int scale_down_factor) +{ + gd_prepare_tile_bitmap(native_bd_level.cave, bitmap, scale_down_factor); +} + +void SetPreviewTileBitmapReference_BD(Bitmap *bitmap) +{ + gd_set_tile_bitmap_reference(bitmap); +} + +Bitmap *GetPreviewTileBitmap_BD(Bitmap *bitmap) +{ + return gd_get_tile_bitmap(bitmap); +} + unsigned int InitEngineRandom_BD(int seed) { if (seed == NEW_RANDOMIZE) @@ -278,6 +307,9 @@ void InitGameEngine_BD(void) game_bd.game->itermax = 8; // default; dynamically changed at runtime game_bd.game->itermax_last = game_bd.game->itermax; + // prepare tile bitmap with level-specific colors, if available + PrepareGameTileBitmap_BD(); + // default: start with completely covered playfield int next_state = GAME_INT_START_UNCOVER + 1;