X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fmain_bd.c;h=e6def9ed41643850f7e1dead0799690339f5cd08;hb=f7132b81a5b7559991e1048ab8680c65cc4b98c2;hp=06ecfd0458fa7cea799a9fe044236b56122a75b9;hpb=eb50550a874e978f61179b0f6f2d681a006b23f9;p=rocksndiamonds.git diff --git a/src/game_bd/main_bd.c b/src/game_bd/main_bd.c index 06ecfd04..e6def9ed 100644 --- a/src/game_bd/main_bd.c +++ b/src/game_bd/main_bd.c @@ -255,20 +255,28 @@ int getTimeLeft_BD(void) return 0; } +void SetTimeFrames_BD(int frames_played) +{ + // needed to store final time after solving game (before counting down remaining time) + if (game_bd.game->state_counter == GAME_INT_CAVE_RUNNING) + game_bd.frames_played = frames_played; + +} + static void UpdateGameDoorValues_BD(void) { GdCave *cave = game_bd.game->cave; - int time_secs = gd_cave_time_show(cave, cave->time); + int time_left = gd_cave_time_show(cave, cave->time); int gems_still_needed = MAX(0, (cave->diamonds_needed - cave->diamonds_collected)); - game_bd.time_played = time_secs; + game_bd.time_left = time_left; game_bd.gems_still_needed = gems_still_needed; game_bd.score = game_bd.game->player_score; if (game.LevelSolved) { // update time and score in panel while counting bonus time - game.LevelSolved_CountingTime = game_bd.time_played; + game.LevelSolved_CountingTime = game_bd.time_left; game.LevelSolved_CountingScore = game_bd.score; } } @@ -320,10 +328,6 @@ void InitGameEngine_BD(void) game_bd.game_over = FALSE; game_bd.cover_screen = FALSE; - game_bd.time_played = 0; - game_bd.gems_still_needed = 0; - game_bd.score = 0; - gd_caveset_last_selected = native_bd_level.cave_nr; gd_caveset_last_selected_level = native_bd_level.level_nr;