X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fmain_bd.c;h=a3078e9987f9ab5e1110da1868e24fcdcf6ac0eb;hb=90863c926554302e589b60a85a3468b31292c4ff;hp=c11022b0c57951c6ea2fdfede1b36dc474205e17;hpb=b9781a9921b1ae15f27c737a3da7c00b3f7a9f7e;p=rocksndiamonds.git diff --git a/src/game_bd/main_bd.c b/src/game_bd/main_bd.c index c11022b0..a3078e99 100644 --- a/src/game_bd/main_bd.c +++ b/src/game_bd/main_bd.c @@ -40,7 +40,7 @@ void bd_open_all(void) gd_caveset_clear(); - gd_init_keystate(); + gd_init_play_area(); gd_sound_init(); } @@ -442,29 +442,29 @@ boolean use_native_bd_graphics_engine(void) // check if smooth game element movements selected in setup menu boolean use_bd_smooth_movements(void) { - return ((setup.bd_smooth_movements == TRUE) || - (setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine())); + return ((setup.bd_smooth_movements == STATE_TRUE) || + (setup.bd_smooth_movements == STATE_AUTO && !use_native_bd_graphics_engine())); } // check if player pushing graphics selected in setup menu boolean use_bd_pushing_graphics(void) { - return ((setup.bd_pushing_graphics == TRUE) || - (setup.bd_pushing_graphics == AUTO && !use_native_bd_graphics_engine())); + return ((setup.bd_pushing_graphics == STATE_TRUE) || + (setup.bd_pushing_graphics == STATE_AUTO && !use_native_bd_graphics_engine())); } // check if player up/down graphics selected in setup menu boolean use_bd_up_down_graphics(void) { - return ((setup.bd_up_down_graphics == TRUE) || - (setup.bd_up_down_graphics == AUTO && !use_native_bd_graphics_engine())); + return ((setup.bd_up_down_graphics == STATE_TRUE) || + (setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine())); } // check if skipping falling sounds selected in setup menu boolean skip_bd_falling_sounds(void) { - return ((setup.bd_skip_falling_sounds == TRUE) || - (setup.bd_skip_falling_sounds == AUTO && !game.use_native_bd_sound_engine)); + return ((setup.bd_skip_falling_sounds == STATE_TRUE) || + (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine)); } Bitmap **GetTitleScreenBitmaps_BD(void)