X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fmain_bd.c;h=56e448a79721b18e91a8bb10d7f82c22c611a3ac;hb=e781055ddb3142d2d309a98e67ec66cf261eb179;hp=0ffea6be348c4b3fecfb6e34d2b39ddcf79e7775;hpb=8b154afb27d3c3307f465a61a9542a57e97823c2;p=rocksndiamonds.git diff --git a/src/game_bd/main_bd.c b/src/game_bd/main_bd.c index 0ffea6be..56e448a7 100644 --- a/src/game_bd/main_bd.c +++ b/src/game_bd/main_bd.c @@ -154,6 +154,16 @@ boolean LoadNativeLevel_BD(char *filename, int level_pos, boolean level_info_onl return TRUE; } +boolean SaveNativeLevel_BD(char *filename) +{ + GdCave *cave = gd_cave_new_from_cave(native_bd_level.cave); + + gd_caveset_clear(); + gd_caveset = list_append(gd_caveset, cave); + + return gd_caveset_save_to_file(filename); +} + // ============================================================================ // game engine functions @@ -238,6 +248,28 @@ static void UpdateGameDoorValues_BD(void) } } +static void PrepareGameTileBitmap_BD(void) +{ + struct GraphicInfo_BD *g = &graphic_info_bd_object[O_STONE][0]; + + gd_prepare_tile_bitmap(native_bd_level.cave, g->bitmap, 1); +} + +void PreparePreviewTileBitmap_BD(Bitmap *bitmap, int scale_down_factor) +{ + gd_prepare_tile_bitmap(native_bd_level.cave, bitmap, scale_down_factor); +} + +void SetPreviewTileBitmapReference_BD(Bitmap *bitmap) +{ + gd_set_tile_bitmap_reference(bitmap); +} + +Bitmap *GetPreviewTileBitmap_BD(Bitmap *bitmap) +{ + return gd_get_tile_bitmap(bitmap); +} + unsigned int InitEngineRandom_BD(int seed) { if (seed == NEW_RANDOMIZE) @@ -273,6 +305,9 @@ void InitGameEngine_BD(void) game_bd.game->itermax = 8; // default; dynamically changed at runtime game_bd.game->itermax_last = game_bd.game->itermax; + // prepare tile bitmap with level-specific colors, if available + PrepareGameTileBitmap_BD(); + // default: start with completely covered playfield int next_state = GAME_INT_START_UNCOVER + 1;