X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fmain_bd.c;h=3992593359260faac31cd6b3823666dd57ac1889;hb=3b292f6abf8f677bbfdbd9b583c54113b8e64959;hp=f6d60f6ea39538ca30bcfb8e057c23160f5d9f6c;hpb=cd93563ab6baed2b7608b37f6e76debfc2afb4d0;p=rocksndiamonds.git diff --git a/src/game_bd/main_bd.c b/src/game_bd/main_bd.c index f6d60f6e..39925933 100644 --- a/src/game_bd/main_bd.c +++ b/src/game_bd/main_bd.c @@ -433,6 +433,26 @@ void GameActions_BD(byte action[MAX_PLAYERS]) // graphics functions // ============================================================================ +// check if native BD graphics engine requested in custom graphics configuration +boolean use_native_bd_graphics_engine(void) +{ + return game.use_native_bd_graphics_engine; +} + +// check if smooth game element movements selected in setup menu +boolean use_bd_smooth_movements(void) +{ + return ((setup.bd_smooth_movements == TRUE) || + (setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine())); +} + +// check if player pushing graphics selected in setup menu +boolean use_bd_pushing_graphics(void) +{ + return ((setup.bd_pushing_graphics == TRUE) || + (setup.bd_pushing_graphics == AUTO && !use_native_bd_graphics_engine())); +} + Bitmap **GetTitleScreenBitmaps_BD(void) { Bitmap **title_screen_bitmaps = gd_get_title_screen_bitmaps();