X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fmain_bd.c;h=25eb06310409d4a7146e442677c798a2a0887445;hb=ed0e6a47f8df7c4342c54f2bb3c501c8458ba90d;hp=8151af432d5837e28868c6e2c8aa00d0edac3181;hpb=c128739405acf7f7fc4414cb68803e9b966ade69;p=rocksndiamonds.git diff --git a/src/game_bd/main_bd.c b/src/game_bd/main_bd.c index 8151af43..25eb0631 100644 --- a/src/game_bd/main_bd.c +++ b/src/game_bd/main_bd.c @@ -181,6 +181,12 @@ boolean SaveNativeLevel_BD(char *filename) return gd_caveset_save_to_file(filename); } +void DumpLevelset_BD(void) +{ + Print("Number of levels: %d\n", 5 * gd_caveset_count()); + Print("First level number: %d\n", 1); +} + // ============================================================================ // game engine functions @@ -442,29 +448,29 @@ boolean use_native_bd_graphics_engine(void) // check if smooth game element movements selected in setup menu boolean use_bd_smooth_movements(void) { - return ((setup.bd_smooth_movements == MODE_TRUE) || - (setup.bd_smooth_movements == MODE_AUTO && !use_native_bd_graphics_engine())); + return ((setup.bd_smooth_movements == STATE_TRUE) || + (setup.bd_smooth_movements == STATE_AUTO && !use_native_bd_graphics_engine())); } // check if player pushing graphics selected in setup menu boolean use_bd_pushing_graphics(void) { - return ((setup.bd_pushing_graphics == MODE_TRUE) || - (setup.bd_pushing_graphics == MODE_AUTO && !use_native_bd_graphics_engine())); + return ((setup.bd_pushing_graphics == STATE_TRUE) || + (setup.bd_pushing_graphics == STATE_AUTO && !use_native_bd_graphics_engine())); } // check if player up/down graphics selected in setup menu boolean use_bd_up_down_graphics(void) { - return ((setup.bd_up_down_graphics == MODE_TRUE) || - (setup.bd_up_down_graphics == MODE_AUTO && !use_native_bd_graphics_engine())); + return ((setup.bd_up_down_graphics == STATE_TRUE) || + (setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine())); } // check if skipping falling sounds selected in setup menu boolean skip_bd_falling_sounds(void) { - return ((setup.bd_skip_falling_sounds == MODE_TRUE) || - (setup.bd_skip_falling_sounds == MODE_AUTO && !game.use_native_bd_sound_engine)); + return ((setup.bd_skip_falling_sounds == STATE_TRUE) || + (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine)); } Bitmap **GetTitleScreenBitmaps_BD(void)