X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fmain_bd.c;h=25eb06310409d4a7146e442677c798a2a0887445;hb=02ff4fe225b552d69ddd7ba7d51787f473389dd3;hp=f6d60f6ea39538ca30bcfb8e057c23160f5d9f6c;hpb=cd93563ab6baed2b7608b37f6e76debfc2afb4d0;p=rocksndiamonds.git diff --git a/src/game_bd/main_bd.c b/src/game_bd/main_bd.c index f6d60f6e..25eb0631 100644 --- a/src/game_bd/main_bd.c +++ b/src/game_bd/main_bd.c @@ -40,7 +40,7 @@ void bd_open_all(void) gd_caveset_clear(); - gd_init_keystate(); + gd_init_play_area(); gd_sound_init(); } @@ -181,6 +181,12 @@ boolean SaveNativeLevel_BD(char *filename) return gd_caveset_save_to_file(filename); } +void DumpLevelset_BD(void) +{ + Print("Number of levels: %d\n", 5 * gd_caveset_count()); + Print("First level number: %d\n", 1); +} + // ============================================================================ // game engine functions @@ -433,6 +439,40 @@ void GameActions_BD(byte action[MAX_PLAYERS]) // graphics functions // ============================================================================ +// check if native BD graphics engine requested in custom graphics configuration +boolean use_native_bd_graphics_engine(void) +{ + return game.use_native_bd_graphics_engine; +} + +// check if smooth game element movements selected in setup menu +boolean use_bd_smooth_movements(void) +{ + return ((setup.bd_smooth_movements == STATE_TRUE) || + (setup.bd_smooth_movements == STATE_AUTO && !use_native_bd_graphics_engine())); +} + +// check if player pushing graphics selected in setup menu +boolean use_bd_pushing_graphics(void) +{ + return ((setup.bd_pushing_graphics == STATE_TRUE) || + (setup.bd_pushing_graphics == STATE_AUTO && !use_native_bd_graphics_engine())); +} + +// check if player up/down graphics selected in setup menu +boolean use_bd_up_down_graphics(void) +{ + return ((setup.bd_up_down_graphics == STATE_TRUE) || + (setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine())); +} + +// check if skipping falling sounds selected in setup menu +boolean skip_bd_falling_sounds(void) +{ + return ((setup.bd_skip_falling_sounds == STATE_TRUE) || + (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine)); +} + Bitmap **GetTitleScreenBitmaps_BD(void) { Bitmap **title_screen_bitmaps = gd_get_title_screen_bitmaps();