X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fmain_bd.c;h=06ecfd0458fa7cea799a9fe044236b56122a75b9;hb=eb50550a874e978f61179b0f6f2d681a006b23f9;hp=a35f3873f29a27b9c47b67fb4cc9e5c6499f3b00;hpb=929b071507a0fc9dfd5b667ca563137f65062dd7;p=rocksndiamonds.git diff --git a/src/game_bd/main_bd.c b/src/game_bd/main_bd.c index a35f3873..06ecfd04 100644 --- a/src/game_bd/main_bd.c +++ b/src/game_bd/main_bd.c @@ -181,6 +181,14 @@ boolean SaveNativeLevel_BD(char *filename) return gd_caveset_save_to_file(filename); } +void DumpLevelset_BD(void) +{ + int num_levels_per_cave = (gd_caveset_has_levels() ? 5 : 1); + + Print("Number of levels: %d\n", num_levels_per_cave * gd_caveset_count()); + Print("First level number: %d\n", 1); +} + // ============================================================================ // game engine functions @@ -348,8 +356,10 @@ void InitGameEngine_BD(void) // when skipping uncovering, continue with uncovered playfield if (setup.bd_skip_uncovering) game_bd.game->state_counter = GAME_INT_UNCOVER_ALL + 1; + else if (isLevelEditorTestGame()) + game_bd.game->state_counter = GAME_INT_UNCOVER_ALL - 8; - if (setup.bd_skip_uncovering) + if (setup.bd_skip_uncovering || isLevelEditorTestGame()) gd_scroll(game_bd.game, TRUE, TRUE); ClearRectangle(gd_screen_bitmap, 0, 0, SXSIZE, SYSIZE); @@ -442,29 +452,29 @@ boolean use_native_bd_graphics_engine(void) // check if smooth game element movements selected in setup menu boolean use_bd_smooth_movements(void) { - return ((setup.bd_smooth_movements == TRUE) || - (setup.bd_smooth_movements == MODE_AUTO && !use_native_bd_graphics_engine())); + return ((setup.bd_smooth_movements == STATE_TRUE) || + (setup.bd_smooth_movements == STATE_AUTO && !use_native_bd_graphics_engine())); } // check if player pushing graphics selected in setup menu boolean use_bd_pushing_graphics(void) { - return ((setup.bd_pushing_graphics == TRUE) || - (setup.bd_pushing_graphics == MODE_AUTO && !use_native_bd_graphics_engine())); + return ((setup.bd_pushing_graphics == STATE_TRUE) || + (setup.bd_pushing_graphics == STATE_AUTO && !use_native_bd_graphics_engine())); } // check if player up/down graphics selected in setup menu boolean use_bd_up_down_graphics(void) { - return ((setup.bd_up_down_graphics == TRUE) || - (setup.bd_up_down_graphics == MODE_AUTO && !use_native_bd_graphics_engine())); + return ((setup.bd_up_down_graphics == STATE_TRUE) || + (setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine())); } // check if skipping falling sounds selected in setup menu boolean skip_bd_falling_sounds(void) { - return ((setup.bd_skip_falling_sounds == TRUE) || - (setup.bd_skip_falling_sounds == MODE_AUTO && !game.use_native_bd_sound_engine)); + return ((setup.bd_skip_falling_sounds == STATE_TRUE) || + (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine)); } Bitmap **GetTitleScreenBitmaps_BD(void)