X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=f14d8f843613e35d7ec16ad6337a97e35dd1b22f;hb=35a2f21580d9bd01f55e1265fc8174cfcbdd5ad9;hp=1db82520b8642d769650307e42ed77adab5c3b1d;hpb=157fb76461d332a22233e6664cd294d7db5d3558;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 1db82520..f14d8f84 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -79,6 +79,7 @@ struct EngineSnapshotInfo_BD extern struct GameInfo_BD game_bd; extern struct LevelInfo_BD native_bd_level; extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; +extern struct GraphicInfo_BD graphic_info_bd_color_template; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; void bd_open_all(void); @@ -100,9 +101,15 @@ void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); boolean SaveNativeLevel_BD(char *); +void PreparePreviewTileBitmap_BD(Bitmap *, int); +void SetPreviewTileBitmapReference_BD(Bitmap *); +Bitmap *GetPreviewTileBitmap_BD(Bitmap *); + unsigned int InitEngineRandom_BD(int); void InitGameEngine_BD(void); void GameActions_BD(byte[MAX_PLAYERS]); + +Bitmap *GetTitleScreen_BD(void); void CoverScreen_BD(void); void BlitScreenToBitmap_BD(Bitmap *);