X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=f11a4aad60f9ea2eab548e35c9a01c6e58d316df;hb=ee2ea277015cd6d41e5314bbdc18229bd60ca1de;hp=690481a26b801121cd80a5a89215886d850781c1;hpb=3b292f6abf8f677bbfdbd9b583c54113b8e64959;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 690481a2..f11a4aad 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -44,7 +44,7 @@ struct GameInfo_BD boolean cover_screen; // needed for updating panel - int time_played; + int time_left; int gems_still_needed; int score; }; @@ -103,6 +103,7 @@ void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); boolean SaveNativeLevel_BD(char *); +void DumpLevelset_BD(void); void PreparePreviewTileBitmap_BD(Bitmap *, int); void SetPreviewTileBitmapReference_BD(Bitmap *); @@ -115,6 +116,8 @@ void GameActions_BD(byte[MAX_PLAYERS]); boolean use_native_bd_graphics_engine(void); boolean use_bd_smooth_movements(void); boolean use_bd_pushing_graphics(void); +boolean use_bd_up_down_graphics(void); +boolean skip_bd_falling_sounds(void); Bitmap **GetTitleScreenBitmaps_BD(void); void CoverScreen_BD(void);