X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=f11a4aad60f9ea2eab548e35c9a01c6e58d316df;hb=ee2ea277015cd6d41e5314bbdc18229bd60ca1de;hp=12a6c9aa3ed9abd33dcee9d3d27b44bf55b7f7dc;hpb=08097448ca93da43b5f12df9fd180c2375eb6018;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 12a6c9aa..f11a4aad 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -44,7 +44,7 @@ struct GameInfo_BD boolean cover_screen; // needed for updating panel - int time_played; + int time_left; int gems_still_needed; int score; }; @@ -60,6 +60,16 @@ struct LevelInfo_BD boolean loaded_from_caveset; }; +struct GraphicInfo_BD +{ + Bitmap *bitmap; + int src_x, src_y; + int width, height; + + int graphic; + int frame; +}; + struct EngineSnapshotInfo_BD { }; @@ -71,11 +81,48 @@ struct EngineSnapshotInfo_BD extern struct GameInfo_BD game_bd; extern struct LevelInfo_BD native_bd_level; +extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; +extern struct GraphicInfo_BD graphic_info_bd_color_template; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; +void bd_open_all(void); +void bd_close_all(void); + +int map_action_RND_to_BD(int); int map_action_BD_to_RND(int); +boolean checkGameRunning_BD(void); +boolean checkGamePlaying_BD(void); +boolean checkBonusTime_BD(void); +int getFramesPerSecond_BD(void); +int getTimeLeft_BD(void); + +void InitGfxBuffers_BD(void); + void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); +boolean LoadNativeLevel_BD(char *, int, boolean); +boolean SaveNativeLevel_BD(char *); +void DumpLevelset_BD(void); + +void PreparePreviewTileBitmap_BD(Bitmap *, int); +void SetPreviewTileBitmapReference_BD(Bitmap *); +Bitmap *GetPreviewTileBitmap_BD(Bitmap *); + +unsigned int InitEngineRandom_BD(int); +void InitGameEngine_BD(void); +void GameActions_BD(byte[MAX_PLAYERS]); + +boolean use_native_bd_graphics_engine(void); +boolean use_bd_smooth_movements(void); +boolean use_bd_pushing_graphics(void); +boolean use_bd_up_down_graphics(void); +boolean skip_bd_falling_sounds(void); + +Bitmap **GetTitleScreenBitmaps_BD(void); +void CoverScreen_BD(void); + +void BlitScreenToBitmap_BD(Bitmap *); +void RedrawPlayfield_BD(boolean); #endif // EXPORT_BD_H