X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=ae3e45270a438370eb0119c5f5fc819b7c75ed13;hb=e781055ddb3142d2d309a98e67ec66cf261eb179;hp=7c12293076a2b7c13d4f50b89e7becf382e0a2e7;hpb=dc7bcae20949adb40e3bf797eab98ecb286a2453;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 7c122930..ae3e4527 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -88,13 +88,28 @@ int map_action_RND_to_BD(int); int map_action_BD_to_RND(int); boolean checkGameRunning_BD(void); +boolean checkGamePlaying_BD(void); +boolean checkBonusTime_BD(void); +int getFramesPerSecond_BD(void); +int getTimeLeft_BD(void); void InitGfxBuffers_BD(void); void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); +boolean SaveNativeLevel_BD(char *); + +void PreparePreviewTileBitmap_BD(Bitmap *, int); +void SetPreviewTileBitmapReference_BD(Bitmap *); +Bitmap *GetPreviewTileBitmap_BD(Bitmap *); unsigned int InitEngineRandom_BD(int); +void InitGameEngine_BD(void); +void GameActions_BD(byte[MAX_PLAYERS]); +void CoverScreen_BD(void); + +void BlitScreenToBitmap_BD(Bitmap *); +void RedrawPlayfield_BD(boolean); #endif // EXPORT_BD_H