X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=a56e948bf282dd3566bf2bfe8db0034a9118d347;hb=c3f4524693a17a8d75c7d25da24d4003b234d114;hp=c0e4d0a3798b2ce6d5994ca418e6e5c372958515;hpb=6e1c81b564b748d54aadb2a79235c8fbe3483677;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index c0e4d0a3..a56e948b 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -81,13 +81,30 @@ extern struct LevelInfo_BD native_bd_level; extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; +void bd_open_all(void); +void bd_close_all(void); + int map_action_RND_to_BD(int); int map_action_BD_to_RND(int); boolean checkGameRunning_BD(void); +boolean checkGamePlaying_BD(void); +boolean checkBonusTime_BD(void); +int getFramesPerSecond_BD(void); +int getTimeLeft_BD(void); + +void InitGfxBuffers_BD(void); void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); +unsigned int InitEngineRandom_BD(int); +void InitGameEngine_BD(void); +void GameActions_BD(byte[MAX_PLAYERS]); +void CoverScreen_BD(void); + +void BlitScreenToBitmap_BD(Bitmap *); +void RedrawPlayfield_BD(boolean); + #endif // EXPORT_BD_H