X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=a56e948bf282dd3566bf2bfe8db0034a9118d347;hb=1f0d80712e543e4d664ffe9a1f672db34207e7b9;hp=5545490baf1a3c692a41396d3e96154dbd9fd165;hpb=7fb08abe58b2c84e36a5ed247d2103e08ae98aa4;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 5545490b..a56e948b 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -81,12 +81,30 @@ extern struct LevelInfo_BD native_bd_level; extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; +void bd_open_all(void); +void bd_close_all(void); + int map_action_RND_to_BD(int); int map_action_BD_to_RND(int); boolean checkGameRunning_BD(void); +boolean checkGamePlaying_BD(void); +boolean checkBonusTime_BD(void); +int getFramesPerSecond_BD(void); +int getTimeLeft_BD(void); + +void InitGfxBuffers_BD(void); void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); +boolean LoadNativeLevel_BD(char *, int, boolean); + +unsigned int InitEngineRandom_BD(int); +void InitGameEngine_BD(void); +void GameActions_BD(byte[MAX_PLAYERS]); +void CoverScreen_BD(void); + +void BlitScreenToBitmap_BD(Bitmap *); +void RedrawPlayfield_BD(boolean); #endif // EXPORT_BD_H