X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=a060e2e4be7f5f07990d10aa2560747968cf74ba;hb=eb50550a874e978f61179b0f6f2d681a006b23f9;hp=688d506ef9072309a2c8537c18687dd8e2876ed3;hpb=06ca530f089d0f4a0e98f1ce11fd47387bd20a0d;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 688d506e..a060e2e4 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -103,6 +103,7 @@ void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); boolean SaveNativeLevel_BD(char *); +void DumpLevelset_BD(void); void PreparePreviewTileBitmap_BD(Bitmap *, int); void SetPreviewTileBitmapReference_BD(Bitmap *); @@ -112,6 +113,12 @@ unsigned int InitEngineRandom_BD(int); void InitGameEngine_BD(void); void GameActions_BD(byte[MAX_PLAYERS]); +boolean use_native_bd_graphics_engine(void); +boolean use_bd_smooth_movements(void); +boolean use_bd_pushing_graphics(void); +boolean use_bd_up_down_graphics(void); +boolean skip_bd_falling_sounds(void); + Bitmap **GetTitleScreenBitmaps_BD(void); void CoverScreen_BD(void);