X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=7c12293076a2b7c13d4f50b89e7becf382e0a2e7;hb=dc7bcae20949adb40e3bf797eab98ecb286a2453;hp=4f7edfe936e876c65dcd3fe8416cda96f1685e84;hpb=727a0d14dd73f3aaf539c6e3e2efc67c3d2b71e8;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 4f7edfe9..7c122930 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -2,9 +2,9 @@ // Rocks'n'Diamonds - McDuffin Strikes Back! // ---------------------------------------------------------------------------- // (c) 1995-2024 by Artsoft Entertainment -// Holger Schemel -// info@artsoft.org -// https://www.artsoft.org/ +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // export_bd.h // ============================================================================ @@ -16,6 +16,10 @@ // functions and definitions exported from game_bd to main program // ============================================================================ +#include "bd_cave.h" +#include "bd_elements.h" +#include "bd_gameplay.h" + // ---------------------------------------------------------------------------- // constant definitions @@ -31,8 +35,13 @@ struct GameInfo_BD { + GdGame *game; + + unsigned int random_seed; + boolean level_solved; boolean game_over; + boolean cover_screen; // needed for updating panel int time_played; @@ -42,10 +51,20 @@ struct GameInfo_BD struct LevelInfo_BD { - int width; - int height; + GdCave *cave; + GdReplay *replay; + + int cave_nr; + int level_nr; + + boolean loaded_from_caveset; +}; - int cave[BD_MAX_CAVE_WIDTH][BD_MAX_CAVE_HEIGHT]; +struct GraphicInfo_BD +{ + Bitmap *bitmap; + int src_x, src_y; + int width, height; }; struct EngineSnapshotInfo_BD @@ -59,8 +78,23 @@ struct EngineSnapshotInfo_BD extern struct GameInfo_BD game_bd; extern struct LevelInfo_BD native_bd_level; +extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; +void bd_open_all(void); +void bd_close_all(void); + +int map_action_RND_to_BD(int); +int map_action_BD_to_RND(int); + +boolean checkGameRunning_BD(void); + +void InitGfxBuffers_BD(void); + +void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); +boolean LoadNativeLevel_BD(char *, int, boolean); + +unsigned int InitEngineRandom_BD(int); #endif // EXPORT_BD_H