X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=7c12293076a2b7c13d4f50b89e7becf382e0a2e7;hb=dc7bcae20949adb40e3bf797eab98ecb286a2453;hp=2053c92235c11c6e96074bd87e4852f8ad233d5a;hpb=f7d2fb71a0968d07a7f425ab864fa6befef5dcf3;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 2053c922..7c122930 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -2,9 +2,9 @@ // Rocks'n'Diamonds - McDuffin Strikes Back! // ---------------------------------------------------------------------------- // (c) 1995-2024 by Artsoft Entertainment -// Holger Schemel -// info@artsoft.org -// https://www.artsoft.org/ +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // export_bd.h // ============================================================================ @@ -18,6 +18,7 @@ #include "bd_cave.h" #include "bd_elements.h" +#include "bd_gameplay.h" // ---------------------------------------------------------------------------- @@ -34,6 +35,8 @@ struct GameInfo_BD { + GdGame *game; + unsigned int random_seed; boolean level_solved; @@ -57,6 +60,13 @@ struct LevelInfo_BD boolean loaded_from_caveset; }; +struct GraphicInfo_BD +{ + Bitmap *bitmap; + int src_x, src_y; + int width, height; +}; + struct EngineSnapshotInfo_BD { }; @@ -68,11 +78,23 @@ struct EngineSnapshotInfo_BD extern struct GameInfo_BD game_bd; extern struct LevelInfo_BD native_bd_level; +extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; +void bd_open_all(void); +void bd_close_all(void); + +int map_action_RND_to_BD(int); int map_action_BD_to_RND(int); +boolean checkGameRunning_BD(void); + +void InitGfxBuffers_BD(void); + void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); +boolean LoadNativeLevel_BD(char *, int, boolean); + +unsigned int InitEngineRandom_BD(int); #endif // EXPORT_BD_H