X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=690481a26b801121cd80a5a89215886d850781c1;hb=3b292f6abf8f677bbfdbd9b583c54113b8e64959;hp=a56e948bf282dd3566bf2bfe8db0034a9118d347;hpb=c3f4524693a17a8d75c7d25da24d4003b234d114;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index a56e948b..690481a2 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -65,6 +65,9 @@ struct GraphicInfo_BD Bitmap *bitmap; int src_x, src_y; int width, height; + + int graphic; + int frame; }; struct EngineSnapshotInfo_BD @@ -79,6 +82,7 @@ struct EngineSnapshotInfo_BD extern struct GameInfo_BD game_bd; extern struct LevelInfo_BD native_bd_level; extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; +extern struct GraphicInfo_BD graphic_info_bd_color_template; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; void bd_open_all(void); @@ -98,10 +102,21 @@ void InitGfxBuffers_BD(void); void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); +boolean SaveNativeLevel_BD(char *); + +void PreparePreviewTileBitmap_BD(Bitmap *, int); +void SetPreviewTileBitmapReference_BD(Bitmap *); +Bitmap *GetPreviewTileBitmap_BD(Bitmap *); unsigned int InitEngineRandom_BD(int); void InitGameEngine_BD(void); void GameActions_BD(byte[MAX_PLAYERS]); + +boolean use_native_bd_graphics_engine(void); +boolean use_bd_smooth_movements(void); +boolean use_bd_pushing_graphics(void); + +Bitmap **GetTitleScreenBitmaps_BD(void); void CoverScreen_BD(void); void BlitScreenToBitmap_BD(Bitmap *);