X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=688d506ef9072309a2c8537c18687dd8e2876ed3;hb=f07da7d1b75d43c48bc4c6c4ac698ef119c245f7;hp=ae3e45270a438370eb0119c5f5fc819b7c75ed13;hpb=e781055ddb3142d2d309a98e67ec66cf261eb179;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index ae3e4527..688d506e 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -65,6 +65,9 @@ struct GraphicInfo_BD Bitmap *bitmap; int src_x, src_y; int width, height; + + int graphic; + int frame; }; struct EngineSnapshotInfo_BD @@ -79,6 +82,7 @@ struct EngineSnapshotInfo_BD extern struct GameInfo_BD game_bd; extern struct LevelInfo_BD native_bd_level; extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; +extern struct GraphicInfo_BD graphic_info_bd_color_template; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; void bd_open_all(void); @@ -107,6 +111,8 @@ Bitmap *GetPreviewTileBitmap_BD(Bitmap *); unsigned int InitEngineRandom_BD(int); void InitGameEngine_BD(void); void GameActions_BD(byte[MAX_PLAYERS]); + +Bitmap **GetTitleScreenBitmaps_BD(void); void CoverScreen_BD(void); void BlitScreenToBitmap_BD(Bitmap *);