X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=60e70c2046316f57531c87d916e773697e0cf47d;hb=c128739405acf7f7fc4414cb68803e9b966ade69;hp=52d367bb599751b842f3fde94b29298f8f502a72;hpb=459e3ba4589c247d389e315d1f501ee099a8a125;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 52d367bb..60e70c20 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -65,6 +65,9 @@ struct GraphicInfo_BD Bitmap *bitmap; int src_x, src_y; int width, height; + + int graphic; + int frame; }; struct EngineSnapshotInfo_BD @@ -108,6 +111,14 @@ Bitmap *GetPreviewTileBitmap_BD(Bitmap *); unsigned int InitEngineRandom_BD(int); void InitGameEngine_BD(void); void GameActions_BD(byte[MAX_PLAYERS]); + +boolean use_native_bd_graphics_engine(void); +boolean use_bd_smooth_movements(void); +boolean use_bd_pushing_graphics(void); +boolean use_bd_up_down_graphics(void); +boolean skip_bd_falling_sounds(void); + +Bitmap **GetTitleScreenBitmaps_BD(void); void CoverScreen_BD(void); void BlitScreenToBitmap_BD(Bitmap *);