X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=60e70c2046316f57531c87d916e773697e0cf47d;hb=b197ad86c0801f6139e4f147bf22bd375c9dfb63;hp=f14d8f843613e35d7ec16ad6337a97e35dd1b22f;hpb=35a2f21580d9bd01f55e1265fc8174cfcbdd5ad9;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index f14d8f84..60e70c20 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -65,6 +65,9 @@ struct GraphicInfo_BD Bitmap *bitmap; int src_x, src_y; int width, height; + + int graphic; + int frame; }; struct EngineSnapshotInfo_BD @@ -109,7 +112,13 @@ unsigned int InitEngineRandom_BD(int); void InitGameEngine_BD(void); void GameActions_BD(byte[MAX_PLAYERS]); -Bitmap *GetTitleScreen_BD(void); +boolean use_native_bd_graphics_engine(void); +boolean use_bd_smooth_movements(void); +boolean use_bd_pushing_graphics(void); +boolean use_bd_up_down_graphics(void); +boolean skip_bd_falling_sounds(void); + +Bitmap **GetTitleScreenBitmaps_BD(void); void CoverScreen_BD(void); void BlitScreenToBitmap_BD(Bitmap *);