X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=52d367bb599751b842f3fde94b29298f8f502a72;hb=1ce8f64d7f639c3765409f7f0627b89727afdd1c;hp=deb7d692d2786251517cfb4fdb643a731ce4a496;hpb=45483d224aed58ac2cf856b0fcdd2d4707084047;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index deb7d692..52d367bb 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -79,6 +79,7 @@ struct EngineSnapshotInfo_BD extern struct GameInfo_BD game_bd; extern struct LevelInfo_BD native_bd_level; extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; +extern struct GraphicInfo_BD graphic_info_bd_color_template; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; void bd_open_all(void); @@ -88,11 +89,28 @@ int map_action_RND_to_BD(int); int map_action_BD_to_RND(int); boolean checkGameRunning_BD(void); +boolean checkGamePlaying_BD(void); +boolean checkBonusTime_BD(void); +int getFramesPerSecond_BD(void); +int getTimeLeft_BD(void); void InitGfxBuffers_BD(void); void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); +boolean SaveNativeLevel_BD(char *); + +void PreparePreviewTileBitmap_BD(Bitmap *, int); +void SetPreviewTileBitmapReference_BD(Bitmap *); +Bitmap *GetPreviewTileBitmap_BD(Bitmap *); + +unsigned int InitEngineRandom_BD(int); +void InitGameEngine_BD(void); +void GameActions_BD(byte[MAX_PLAYERS]); +void CoverScreen_BD(void); + +void BlitScreenToBitmap_BD(Bitmap *); +void RedrawPlayfield_BD(boolean); #endif // EXPORT_BD_H