X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=35f2e687fc2fa57daa740b7a5bf56c33437dca1e;hb=7e0902aa2014d4f2899972319f56fe9d5f24578d;hp=3b8c77217a1db58881156841286f321035070df1;hpb=bd826a8c1635d94fc84b15c785377b975a6cd7e1;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 3b8c7721..35f2e687 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -44,9 +44,12 @@ struct GameInfo_BD boolean cover_screen; // needed for updating panel - int time_played; + int time_left; int gems_still_needed; int score; + + // needed for saving score time + int frames_played; }; struct LevelInfo_BD @@ -72,6 +75,19 @@ struct GraphicInfo_BD struct EngineSnapshotInfo_BD { + GdGame game; + + // data from pointers in game structure + int element_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + int last_element_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + int dir_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + int gfx_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + + GdCave cave; + + // data from pointers in cave structure + short map[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + short hammered_reappear[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; }; @@ -96,6 +112,7 @@ boolean checkGamePlaying_BD(void); boolean checkBonusTime_BD(void); int getFramesPerSecond_BD(void); int getTimeLeft_BD(void); +void SetTimeFrames_BD(int); void InitGfxBuffers_BD(void); @@ -103,6 +120,7 @@ void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); boolean SaveNativeLevel_BD(char *); +void DumpLevelset_BD(void); void PreparePreviewTileBitmap_BD(Bitmap *, int); void SetPreviewTileBitmapReference_BD(Bitmap *); @@ -112,10 +130,21 @@ unsigned int InitEngineRandom_BD(int); void InitGameEngine_BD(void); void GameActions_BD(byte[MAX_PLAYERS]); -Bitmap *GetTitleScreen_BD(void); +boolean use_native_bd_graphics_engine(void); +boolean use_bd_smooth_movements(void); +boolean use_bd_pushing_graphics(void); +boolean use_bd_up_down_graphics(void); +boolean use_bd_falling_sounds(void); + +boolean hasColorTemplate_BD(void); + +Bitmap **GetTitleScreenBitmaps_BD(void); void CoverScreen_BD(void); void BlitScreenToBitmap_BD(Bitmap *); void RedrawPlayfield_BD(boolean); +void SaveEngineSnapshotValues_BD(void); +void LoadEngineSnapshotValues_BD(void); + #endif // EXPORT_BD_H