X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=2344d2d07bfa9de9917ed81486770b453c2ec527;hb=f7132b81a5b7559991e1048ab8680c65cc4b98c2;hp=4ee1e9485f413218dd58b1da1e166a1c0bc794b8;hpb=16e73266bef50f4e3b0fd3f5753e28a679e29f67;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 4ee1e948..2344d2d0 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -44,9 +44,12 @@ struct GameInfo_BD boolean cover_screen; // needed for updating panel - int time_played; + int time_left; int gems_still_needed; int score; + + // needed for saving score time + int frames_played; }; struct LevelInfo_BD @@ -96,6 +99,7 @@ boolean checkGamePlaying_BD(void); boolean checkBonusTime_BD(void); int getFramesPerSecond_BD(void); int getTimeLeft_BD(void); +void SetTimeFrames_BD(int); void InitGfxBuffers_BD(void); @@ -103,6 +107,7 @@ void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); boolean SaveNativeLevel_BD(char *); +void DumpLevelset_BD(void); void PreparePreviewTileBitmap_BD(Bitmap *, int); void SetPreviewTileBitmapReference_BD(Bitmap *); @@ -116,6 +121,7 @@ boolean use_native_bd_graphics_engine(void); boolean use_bd_smooth_movements(void); boolean use_bd_pushing_graphics(void); boolean use_bd_up_down_graphics(void); +boolean skip_bd_falling_sounds(void); Bitmap **GetTitleScreenBitmaps_BD(void); void CoverScreen_BD(void);