X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=2344d2d07bfa9de9917ed81486770b453c2ec527;hb=1856b32b9d7b3c80596362cf7a3dd8e032cd83fc;hp=c0e4d0a3798b2ce6d5994ca418e6e5c372958515;hpb=6e1c81b564b748d54aadb2a79235c8fbe3483677;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index c0e4d0a3..2344d2d0 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -44,9 +44,12 @@ struct GameInfo_BD boolean cover_screen; // needed for updating panel - int time_played; + int time_left; int gems_still_needed; int score; + + // needed for saving score time + int frames_played; }; struct LevelInfo_BD @@ -65,6 +68,9 @@ struct GraphicInfo_BD Bitmap *bitmap; int src_x, src_y; int width, height; + + int graphic; + int frame; }; struct EngineSnapshotInfo_BD @@ -79,15 +85,48 @@ struct EngineSnapshotInfo_BD extern struct GameInfo_BD game_bd; extern struct LevelInfo_BD native_bd_level; extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; +extern struct GraphicInfo_BD graphic_info_bd_color_template; extern struct EngineSnapshotInfo_BD engine_snapshot_bd; +void bd_open_all(void); +void bd_close_all(void); + int map_action_RND_to_BD(int); int map_action_BD_to_RND(int); boolean checkGameRunning_BD(void); +boolean checkGamePlaying_BD(void); +boolean checkBonusTime_BD(void); +int getFramesPerSecond_BD(void); +int getTimeLeft_BD(void); +void SetTimeFrames_BD(int); + +void InitGfxBuffers_BD(void); void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); +boolean SaveNativeLevel_BD(char *); +void DumpLevelset_BD(void); + +void PreparePreviewTileBitmap_BD(Bitmap *, int); +void SetPreviewTileBitmapReference_BD(Bitmap *); +Bitmap *GetPreviewTileBitmap_BD(Bitmap *); + +unsigned int InitEngineRandom_BD(int); +void InitGameEngine_BD(void); +void GameActions_BD(byte[MAX_PLAYERS]); + +boolean use_native_bd_graphics_engine(void); +boolean use_bd_smooth_movements(void); +boolean use_bd_pushing_graphics(void); +boolean use_bd_up_down_graphics(void); +boolean skip_bd_falling_sounds(void); + +Bitmap **GetTitleScreenBitmaps_BD(void); +void CoverScreen_BD(void); + +void BlitScreenToBitmap_BD(Bitmap *); +void RedrawPlayfield_BD(boolean); #endif // EXPORT_BD_H