X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fexport_bd.h;h=1db82520b8642d769650307e42ed77adab5c3b1d;hb=157fb76461d332a22233e6664cd294d7db5d3558;hp=7c12293076a2b7c13d4f50b89e7becf382e0a2e7;hpb=dc7bcae20949adb40e3bf797eab98ecb286a2453;p=rocksndiamonds.git diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 7c122930..1db82520 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -88,13 +88,24 @@ int map_action_RND_to_BD(int); int map_action_BD_to_RND(int); boolean checkGameRunning_BD(void); +boolean checkGamePlaying_BD(void); +boolean checkBonusTime_BD(void); +int getFramesPerSecond_BD(void); +int getTimeLeft_BD(void); void InitGfxBuffers_BD(void); void setLevelInfoToDefaults_BD_Ext(int, int); void setLevelInfoToDefaults_BD(void); boolean LoadNativeLevel_BD(char *, int, boolean); +boolean SaveNativeLevel_BD(char *); unsigned int InitEngineRandom_BD(int); +void InitGameEngine_BD(void); +void GameActions_BD(byte[MAX_PLAYERS]); +void CoverScreen_BD(void); + +void BlitScreenToBitmap_BD(Bitmap *); +void RedrawPlayfield_BD(boolean); #endif // EXPORT_BD_H