X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_graphics.c;h=ffa099864ac8d7cf08a37d04af0e7512f70e18b4;hb=e5f306fbf1399b5e145afbebfabe1309b972ead9;hp=62981ec8dafccc0045cae1065122355335c433aa;hpb=f288729146c5882b01fa2ecfceb70870b5c47fca;p=rocksndiamonds.git diff --git a/src/game_bd/bd_graphics.c b/src/game_bd/bd_graphics.c index 62981ec8..ffa09986 100644 --- a/src/game_bd/bd_graphics.c +++ b/src/game_bd/bd_graphics.c @@ -205,7 +205,6 @@ boolean gd_scroll(GdGame *game, boolean exact_scroll, boolean immediate) boolean out_of_window; int player_x, player_y, visible_x, visible_y; boolean changed; - int scroll_divisor; /* max scrolling speed depends on the speed of the cave. */ /* game moves cell_size_game * 1s / cave time pixels in a second. */ @@ -232,13 +231,6 @@ boolean gd_scroll(GdGame *game, boolean exact_scroll, boolean immediate) /* cell_size contains the scaled size, but we need the original. */ changed = FALSE; - /* some sort of scrolling speed. - with larger cells, the divisor must be smaller, so the scrolling faster. */ - scroll_divisor = 256 / cell_size; - - /* fine scrolling is 50hz (normal would be 25hz only) */ - scroll_divisor *= 2; - if (cave_scroll(visible_x, play_area_w, player_x * cell_size + cell_size / 2 - play_area_w / 2, exact_scroll, &scroll_x, &scroll_desired_x, scroll_speed)) changed = TRUE;