X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_graphics.c;h=fe2e6b45b87ef1dd191dfe66bb81331d987c2830;hb=f07da7d1b75d43c48bc4c6c4ac698ef119c245f7;hp=2dce22248f7dbf09cbd0900d58cbd8f8f4c3460e;hpb=10c4c4d34706ae17fe2f1b3b5e4fb7b23e6851a9;p=rocksndiamonds.git diff --git a/src/game_bd/bd_graphics.c b/src/game_bd/bd_graphics.c index 2dce2224..fe2e6b45 100644 --- a/src/game_bd/bd_graphics.c +++ b/src/game_bd/bd_graphics.c @@ -44,8 +44,8 @@ static Bitmap *gd_tile_bitmap = NULL; // pointer to reference tile bitmap (without level-specific colors) static Bitmap *gd_tile_bitmap_reference = NULL; -// optional title screen bitmap -static Bitmap *gd_title_screen_bitmap = NULL; +// optional title screen bitmaps (foreground and background) +static Bitmap *gd_title_screen_bitmaps[2] = { NULL, NULL }; // screen area Bitmap *gd_screen_bitmap = NULL; @@ -780,60 +780,66 @@ static SDL_Surface *get_surface_from_base64(const char *base64_data) return surface; } -static SDL_Surface *get_title_screen_surface(void) +static SDL_Surface *get_title_screen_background_surface(SDL_Surface *tile) { - if (gd_caveset_data == NULL || gd_caveset_data->title_screen == NULL) + if (tile == NULL) return NULL; - SDL_Surface *surface = get_surface_from_base64(gd_caveset_data->title_screen); + SDL_Surface *foreground_surface = gd_title_screen_bitmaps[0]->surface_masked; - if (surface == NULL) + // if foreground image has no transparency, no background image needed + if (foreground_surface->format->Amask == 0) return NULL; - // create target surface - SDL_Surface *target = SDL_CreateRGBSurface(0, surface->w, surface->h, 32, 0, 0, 0, 0); + // use foreground image size for background image size + int w = foreground_surface->w; + int h = foreground_surface->h + tile->h; // background is one scrolling tile higher - // check for transparency and background tile - if (surface->format->Amask != 0 && gd_caveset_data->title_screen_scroll != NULL) - { - SDL_Surface *tile = get_surface_from_base64(gd_caveset_data->title_screen_scroll); + // create background surface + SDL_Surface *back = SDL_CreateRGBSurface(0, w, h, 32, 0, 0, 0, 0); + int x, y; - if (tile != NULL) - { - int x, y; + // fill background surface with tile + for (y = 0; y < h; y += tile->h) + for (x = 0; x < w; x += tile->w) + SDLBlitSurface(tile, back, 0, 0, tile->w, tile->h, x, y); - // create background surface - SDL_Surface *back = SDL_CreateRGBSurface(0, surface->w, surface->h, 32, 0, 0, 0, 0); + // background tile surface not needed anymore + SDL_FreeSurface(tile); - // fill background surface with tile - for (y = 0; y < surface->h; y += tile->h) - for (x = 0; x < surface->w; x += tile->w) - SDLBlitSurface(tile, back, 0, 0, tile->w, tile->h, x, y); + return back; +} - // copy masked screen over background surface - SDLBlitSurface(back, target, 0, 0, surface->w, surface->h, 0, 0); +static SDL_Surface *get_title_screen_surface(int nr) +{ + if (gd_caveset_data == NULL) + return NULL; - // free temporary surfaces - SDL_FreeSurface(tile); - SDL_FreeSurface(back); - } - } + // do not use title screen background without foreground image + if (nr == 1 && gd_title_screen_bitmaps[0] == NULL) + return NULL; - SDLBlitSurface(surface, target, 0, 0, surface->w, surface->h, 0, 0); + char *data = (nr == 0 ? gd_caveset_data->title_screen : gd_caveset_data->title_screen_scroll); - SDL_FreeSurface(surface); + if (data == NULL) + return NULL; + + SDL_Surface *surface = get_surface_from_base64(data); + + if (surface == NULL) + return NULL; - return target; + return (nr == 0 ? surface : get_title_screen_background_surface(surface)); } -static void set_title_screen_bitmap(void) +static void set_title_screen_bitmap(int nr) { - if (gd_title_screen_bitmap != NULL) - FreeBitmap(gd_title_screen_bitmap); + if (gd_title_screen_bitmaps[nr] != NULL) + FreeBitmap(gd_title_screen_bitmaps[nr]); - gd_title_screen_bitmap = NULL; + gd_title_screen_bitmaps[nr] = NULL; - SDL_Surface *surface = get_title_screen_surface(); + SDL_Surface *surface = get_title_screen_surface(nr); if (surface == NULL) return; @@ -842,13 +848,21 @@ static void set_title_screen_bitmap(void) int height_scaled = surface->h * 2; SDL_Surface *surface_scaled = SDLZoomSurface(surface, width_scaled, height_scaled); - gd_title_screen_bitmap = SDLGetBitmapFromSurface(surface_scaled); + gd_title_screen_bitmaps[nr] = SDLGetBitmapFromSurface(surface_scaled); SDL_FreeSurface(surface); SDL_FreeSurface(surface_scaled); } -Bitmap *gd_get_title_screen_bitmap(void) +static void set_title_screen_bitmaps(void) +{ + int i; + + for (i = 0; i < 2; i++) + set_title_screen_bitmap(i); +} + +Bitmap **gd_get_title_screen_bitmaps(void) { static char *levelset_subdir_last = NULL; @@ -861,9 +875,9 @@ Bitmap *gd_get_title_screen_bitmap(void) // check if stored cave set has changed if (!strEqual(gd_caveset_data->levelset_subdir, levelset_subdir_last)) - set_title_screen_bitmap(); + set_title_screen_bitmaps(); setString(&levelset_subdir_last, gd_caveset_data->levelset_subdir); - return gd_title_screen_bitmap; + return gd_title_screen_bitmaps; }