X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_graphics.c;h=ef87fc0f9465267ed2e79db8d00c5f2c8eb91147;hb=7f40069aab8fb0a1055c82ce17502f5ec81fefdd;hp=b122219a6284575695f305040db1560830ccf96d;hpb=f5d6510e9169694a95703cdbe57694f9a06b670e;p=rocksndiamonds.git diff --git a/src/game_bd/bd_graphics.c b/src/game_bd/bd_graphics.c index b122219a..ef87fc0f 100644 --- a/src/game_bd/bd_graphics.c +++ b/src/game_bd/bd_graphics.c @@ -261,6 +261,13 @@ boolean gd_scroll(GdGame *game, boolean exact_scroll, boolean immediate) player_x = game->cave->player_x - game->cave->x1; // cell coordinates of player player_y = game->cave->player_y - game->cave->y1; + // when wrapping around to opposite level border, use faster scrolling + if (game->cave->player_x == game->cave->x1 || + game->cave->player_x == game->cave->x2 || + game->cave->player_y == game->cave->y1 || + game->cave->player_y == game->cave->y2) + scroll_speed *= 4; + // pixel size of visible part of the cave (may be smaller in intermissions) visible_x = (game->cave->x2 - game->cave->x1 + 1) * cell_size; visible_y = (game->cave->y2 - game->cave->y1 + 1) * cell_size; @@ -457,6 +464,9 @@ void gd_prepare_tile_bitmap(GdCave *cave, Bitmap *bitmap, int scale_down_factor) static Bitmap *gd_tile_bitmap_original = NULL; static int scale_down_factor_last = -1; + if (program.headless) + return; + // check if tile bitmap has changed (different artwork or tile size selected) if (bitmap != gd_tile_bitmap_original || scale_down_factor != scale_down_factor_last) {