X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_graphics.c;h=62981ec8dafccc0045cae1065122355335c433aa;hb=06bbbf208c9a760fb6de3f765dc02404b89f2533;hp=3d7819195060a201f4bc0f404e877c27c4f1d9dd;hpb=aa4eb01dedc49a4b9a7f1a03e654b6754069d9cc;p=rocksndiamonds.git diff --git a/src/game_bd/bd_graphics.c b/src/game_bd/bd_graphics.c index 3d781919..62981ec8 100644 --- a/src/game_bd/bd_graphics.c +++ b/src/game_bd/bd_graphics.c @@ -332,6 +332,10 @@ static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d if (is_explosion(tile) && dir != GD_MV_STILL) use_smooth_movements = FALSE; + // do not use smooth movement animation for player entering exit (engine stopped) + if (cave->player_state == GD_PL_EXITED) + use_smooth_movements = FALSE; + #if DO_GFX_SANITY_CHECK if (use_native_bd_graphics_engine() && !setup.small_game_graphics && !program.headless) {