X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_graphics.c;h=4797f8edb5ed2c843ac5c3fd35db85743e34188d;hb=459e3ba4589c247d389e315d1f501ee099a8a125;hp=32af6e2a29b921c8377340ab5ccdf4196aad42df;hpb=baaeb610c5e1390ebfd7616f8ea17c00221d8503;p=rocksndiamonds.git diff --git a/src/game_bd/bd_graphics.c b/src/game_bd/bd_graphics.c index 32af6e2a..4797f8ed 100644 --- a/src/game_bd/bd_graphics.c +++ b/src/game_bd/bd_graphics.c @@ -61,6 +61,8 @@ static int cell_size = 0; // graphic info for game objects/frames and players/actions/frames struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8]; +// graphic info for game graphics template for level-specific colors +struct GraphicInfo_BD graphic_info_bd_color_template; static inline int c64_png_colors(int r, int g, int b, int a) { @@ -453,15 +455,17 @@ void gd_prepare_tile_bitmap(GdCave *cave, Bitmap *bitmap, int scale_down_factor) { static SDL_Surface *tile_surface_c64 = NULL; static Bitmap *gd_tile_bitmap_original = NULL; + static int scale_down_factor_last = -1; // check if tile bitmap has changed (different artwork or tile size selected) - if (bitmap != gd_tile_bitmap_original) + if (bitmap != gd_tile_bitmap_original || scale_down_factor != scale_down_factor_last) { // check if tile bitmap has limited C64 style colors tile_surface_c64 = get_tile_surface_c64(bitmap->surface, scale_down_factor); - // store original tile bitmap from current artwork set + // store original tile bitmap from current artwork set and scaling factor gd_tile_bitmap_original = bitmap; + scale_down_factor_last = scale_down_factor; // store reference tile bitmap from current artwork set (may be changed later) gd_tile_bitmap_reference = bitmap;