X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_graphics.c;h=4687ebfbe7e7d9f5aaedf26c25a25f080e67c80c;hb=2e9241bfb5323455f99c46cade55fc225b5ce9ea;hp=9060aae3247d1fcfa8145c83b6fa38b31ad1cd0e;hpb=3fa87bc018874afae7bfca06c6d509411a441b09;p=rocksndiamonds.git diff --git a/src/game_bd/bd_graphics.c b/src/game_bd/bd_graphics.c index 9060aae3..4687ebfb 100644 --- a/src/game_bd/bd_graphics.c +++ b/src/game_bd/bd_graphics.c @@ -636,6 +636,10 @@ static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d if (cave->player_state == GD_PL_EXITED) use_smooth_movements = FALSE; + // do not use smooth movement animation for player stirring the pot + if (tile == O_PLAYER_STIRRING) + use_smooth_movements = FALSE; + #if DO_GFX_SANITY_CHECK if (use_native_bd_graphics_engine() && !setup.small_game_graphics && !program.headless) { @@ -694,6 +698,11 @@ static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d old_x <= cave->x2 && old_y >= cave->y1 && old_y <= cave->y2); + + // never treat empty space as "moving" (may happen if player is snap-pushing element) + if (tile_from == O_SPACE) + old_is_moving = FALSE; + if (old_is_visible) { if (!old_is_moving && !old_is_player)