X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_gameplay.c;h=e367d9fb34e55d8b1bc735c3bdad58ef0e7f40e0;hb=d3ee9a75c191a044aa589058f9814a11362aecd8;hp=8145cce6c2c2271c557943facc33ceb0acac73a3;hpb=76903990771e961a2d32af364dead8462b9526e7;p=rocksndiamonds.git diff --git a/src/game_bd/bd_gameplay.c b/src/game_bd/bd_gameplay.c index 8145cce6..e367d9fb 100644 --- a/src/game_bd/bd_gameplay.c +++ b/src/game_bd/bd_gameplay.c @@ -396,7 +396,7 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean /* uncover animation */ /* to play cover sound */ - gd_sound_play(game->cave, GD_S_COVER, O_COVERED, -1, -1); + gd_sound_play(game->cave, GD_S_COVERING, O_COVERED, -1, -1); gd_sound_play_cave(game->cave); counter_next = game->state_counter; @@ -567,7 +567,7 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean /* starting to cover. start cover sound. */ gd_cave_clear_sounds(game->cave); - gd_sound_play(game->cave, GD_S_COVER, O_COVERED, -1, -1); + gd_sound_play(game->cave, GD_S_COVERING, O_COVERED, -1, -1); /* to play cover sound */ gd_sound_play_cave(game->cave); @@ -579,7 +579,7 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean game->state_counter < GAME_INT_COVER_ALL) { /* covering. */ - gd_sound_play(game->cave, GD_S_COVER, O_COVERED, -1, -1); + gd_sound_play(game->cave, GD_S_COVERING, O_COVERED, -1, -1); counter_next = game->state_counter;