X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_gameplay.c;h=a981c81bcf8c4037d9625b00ae89f55d81c2ce88;hb=b9781a9921b1ae15f27c737a3da7c00b3f7a9f7e;hp=b287f085be9a68b4705c925654bdd7a327e88cfd;hpb=88649b249ef0485f6c6233dfee03e3cae1eefa1f;p=rocksndiamonds.git diff --git a/src/game_bd/bd_gameplay.c b/src/game_bd/bd_gameplay.c index b287f085..a981c81b 100644 --- a/src/game_bd/bd_gameplay.c +++ b/src/game_bd/bd_gameplay.c @@ -571,7 +571,7 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean // always render the cave to the gfx buffer; // however it may do nothing if animcycle was not changed. if (game->element_buffer && game->gfx_buffer) - gd_drawcave_game(game->cave, game->element_buffer, game->gfx_buffer, + gd_drawcave_game(game->cave, game->element_buffer, game->last_element_buffer, game->gfx_buffer, game->bonus_life_flash != 0, game->animcycle, gd_no_invisible_outbox); game->state_counter = counter_next;