X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_gameplay.c;h=7a4d889c051d49dcc237bef31f3181496f00f2d8;hb=b197ad86c0801f6139e4f147bf22bd375c9dfb63;hp=a981c81bcf8c4037d9625b00ae89f55d81c2ce88;hpb=70d64256513a57f375431931c606ae85ed5b9d3f;p=rocksndiamonds.git diff --git a/src/game_bd/bd_gameplay.c b/src/game_bd/bd_gameplay.c index a981c81b..7a4d889c 100644 --- a/src/game_bd/bd_gameplay.c +++ b/src/game_bd/bd_gameplay.c @@ -17,10 +17,6 @@ #include "main_bd.h" -// universal settings -static boolean gd_no_invisible_outbox = FALSE; - - void gd_game_free(GdGame *game) { // stop sounds @@ -572,7 +568,7 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean // however it may do nothing if animcycle was not changed. if (game->element_buffer && game->gfx_buffer) gd_drawcave_game(game->cave, game->element_buffer, game->last_element_buffer, game->gfx_buffer, - game->bonus_life_flash != 0, game->animcycle, gd_no_invisible_outbox); + game->bonus_life_flash != 0, game->animcycle, setup.bd_show_invisible_outbox); game->state_counter = counter_next;