X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_gameplay.c;h=12eb53bcca2ba1c7e8699e3af954f96907e75c33;hb=dc51f089096a0c775d2a03d0b862a14d6ce88d51;hp=b287f085be9a68b4705c925654bdd7a327e88cfd;hpb=88649b249ef0485f6c6233dfee03e3cae1eefa1f;p=rocksndiamonds.git diff --git a/src/game_bd/bd_gameplay.c b/src/game_bd/bd_gameplay.c index b287f085..12eb53bc 100644 --- a/src/game_bd/bd_gameplay.c +++ b/src/game_bd/bd_gameplay.c @@ -17,10 +17,6 @@ #include "main_bd.h" -// universal settings -static boolean gd_no_invisible_outbox = FALSE; - - void gd_game_free(GdGame *game) { // stop sounds @@ -571,8 +567,8 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean // always render the cave to the gfx buffer; // however it may do nothing if animcycle was not changed. if (game->element_buffer && game->gfx_buffer) - gd_drawcave_game(game->cave, game->element_buffer, game->gfx_buffer, - game->bonus_life_flash != 0, game->animcycle, gd_no_invisible_outbox); + gd_drawcave_game(game->cave, game->element_buffer, game->last_element_buffer, game->gfx_buffer, + game->bonus_life_flash != 0, game->animcycle, setup.bd_show_invisible_outbox); game->state_counter = counter_next; @@ -603,7 +599,7 @@ void play_game_func(GdGame *game, int action) game->player_fire = fire; // tell the interrupt "20ms has passed" - state = gd_game_main_int(game, !game->out_of_window, gd_keystate[SDL_SCANCODE_F]); + state = gd_game_main_int(game, !game->out_of_window, FALSE); // state of game, returned by gd_game_main_int switch (state)