X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_gameplay.c;h=12eb53bcca2ba1c7e8699e3af954f96907e75c33;hb=dc51f089096a0c775d2a03d0b862a14d6ce88d51;hp=7a4d889c051d49dcc237bef31f3181496f00f2d8;hpb=b197ad86c0801f6139e4f147bf22bd375c9dfb63;p=rocksndiamonds.git diff --git a/src/game_bd/bd_gameplay.c b/src/game_bd/bd_gameplay.c index 7a4d889c..12eb53bc 100644 --- a/src/game_bd/bd_gameplay.c +++ b/src/game_bd/bd_gameplay.c @@ -599,7 +599,7 @@ void play_game_func(GdGame *game, int action) game->player_fire = fire; // tell the interrupt "20ms has passed" - state = gd_game_main_int(game, !game->out_of_window, gd_keystate[SDL_SCANCODE_F]); + state = gd_game_main_int(game, !game->out_of_window, FALSE); // state of game, returned by gd_game_main_int switch (state)