X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_elements.h;h=ab5d5fc5800163eeb2f38da4d454357b504931fa;hb=4eff89df72ffc45c4ad59fcd01860eb8f4179b9c;hp=3355a7809ec48f3e35c01a65939f218c8c063885;hpb=d3ee9a75c191a044aa589058f9814a11362aecd8;p=rocksndiamonds.git diff --git a/src/game_bd/bd_elements.h b/src/game_bd/bd_elements.h index 3355a780..ab5d5fc5 100644 --- a/src/game_bd/bd_elements.h +++ b/src/game_bd/bd_elements.h @@ -18,7 +18,7 @@ #define BD_ELEMENTS_H -/* These are the objects in caves. */ +// These are the objects in caves. typedef enum _element { O_SPACE, @@ -249,21 +249,21 @@ typedef enum _element O_NUT_EXPL_3, O_NUT_EXPL_4, - /* these are used internally for the pneumatic hammer, and should not be used in the editor! */ - /* (not even as an effect destination or something like that) */ + // these are used internally for the pneumatic hammer, and should not be used in the editor! + // (not even as an effect destination or something like that) O_PLAYER_PNEUMATIC_LEFT, O_PLAYER_PNEUMATIC_RIGHT, O_PNEUMATIC_ACTIVE_LEFT, O_PNEUMATIC_ACTIVE_RIGHT, - O_UNKNOWN, /* unknown element imported or read from bdcff */ - O_NONE, /* do not draw this element when creating cave; can be used, - for example, to skip drawing a maze's path */ + O_UNKNOWN, // unknown element imported or read from bdcff + O_NONE, // do not draw this element when creating cave; can be used, + // for example, to skip drawing a maze's path - O_MAX, /* remembering last index: this should get an integer value - which is 1 more than the one above. */ + O_MAX, // remembering last index: this should get an integer value + // which is 1 more than the one above. - /* fake elements to help drawing */ + // fake elements to help drawing O_FAKE_BONUS, O_INBOX_CLOSED, O_INBOX_OPEN, @@ -306,35 +306,82 @@ typedef enum _element O_MAX_ALL, - SCANNED=0x100, - COVERED=0x200, + SCANNED = 0x100, + COVERED = 0x200, + SKIPPED = 0x400, - /* binary AND this to elements to get rid of properties above. */ - O_MASK = ~(SCANNED | COVERED) + // binary AND this to elements to get rid of properties above. + O_MASK = ~(SCANNED | COVERED | SKIPPED) } GdElement; typedef enum _sound { GD_S_NONE, - GD_S_STONE, - GD_S_NUT, + GD_S_STONE_PUSHING, + GD_S_STONE_FALLING, + GD_S_STONE_IMPACT, + GD_S_MEGA_STONE_PUSHING, + GD_S_MEGA_STONE_FALLING, + GD_S_MEGA_STONE_IMPACT, + GD_S_FLYING_STONE_PUSHING, + GD_S_FLYING_STONE_FALLING, + GD_S_FLYING_STONE_IMPACT, + GD_S_WAITING_STONE_PUSHING, + GD_S_CHASING_STONE_PUSHING, + GD_S_NUT_PUSHING, + GD_S_NUT_FALLING, + GD_S_NUT_IMPACT, GD_S_NUT_CRACKING, - GD_S_DIRT_BALL, - GD_S_NITRO_PACK, - GD_S_FALLING_WALL, + GD_S_DIRT_BALL_FALLING, + GD_S_DIRT_BALL_IMPACT, + GD_S_DIRT_LOOSE_FALLING, + GD_S_DIRT_LOOSE_IMPACT, + GD_S_NITRO_PACK_PUSHING, + GD_S_NITRO_PACK_FALLING, + GD_S_NITRO_PACK_IMPACT, + GD_S_FALLING_WALL_FALLING, + GD_S_FALLING_WALL_IMPACT, GD_S_EXPANDING_WALL, GD_S_WALL_REAPPEARING, - GD_S_DIAMOND_RANDOM, /* randomly select a diamond sound */ - GD_S_DIAMOND_1, - GD_S_DIAMOND_2, - GD_S_DIAMOND_3, - GD_S_DIAMOND_4, - GD_S_DIAMOND_5, - GD_S_DIAMOND_6, - GD_S_DIAMOND_7, - GD_S_DIAMOND_8, + GD_S_DIAMOND_FALLING_RANDOM, // randomly select a diamond falling sound + GD_S_DIAMOND_FALLING_1, + GD_S_DIAMOND_FALLING_2, + GD_S_DIAMOND_FALLING_3, + GD_S_DIAMOND_FALLING_4, + GD_S_DIAMOND_FALLING_5, + GD_S_DIAMOND_FALLING_6, + GD_S_DIAMOND_FALLING_7, + GD_S_DIAMOND_FALLING_8, + GD_S_DIAMOND_IMPACT_RANDOM, // randomly select a diamond impact sound + GD_S_DIAMOND_IMPACT_1, + GD_S_DIAMOND_IMPACT_2, + GD_S_DIAMOND_IMPACT_3, + GD_S_DIAMOND_IMPACT_4, + GD_S_DIAMOND_IMPACT_5, + GD_S_DIAMOND_IMPACT_6, + GD_S_DIAMOND_IMPACT_7, + GD_S_DIAMOND_IMPACT_8, + GD_S_FLYING_DIAMOND_FALLING_RANDOM, // randomly select a flying diamond falling sound + GD_S_FLYING_DIAMOND_FALLING_1, + GD_S_FLYING_DIAMOND_FALLING_2, + GD_S_FLYING_DIAMOND_FALLING_3, + GD_S_FLYING_DIAMOND_FALLING_4, + GD_S_FLYING_DIAMOND_FALLING_5, + GD_S_FLYING_DIAMOND_FALLING_6, + GD_S_FLYING_DIAMOND_FALLING_7, + GD_S_FLYING_DIAMOND_FALLING_8, + GD_S_FLYING_DIAMOND_IMPACT_RANDOM, // randomly select a flying diamond impact sound + GD_S_FLYING_DIAMOND_IMPACT_1, + GD_S_FLYING_DIAMOND_IMPACT_2, + GD_S_FLYING_DIAMOND_IMPACT_3, + GD_S_FLYING_DIAMOND_IMPACT_4, + GD_S_FLYING_DIAMOND_IMPACT_5, + GD_S_FLYING_DIAMOND_IMPACT_6, + GD_S_FLYING_DIAMOND_IMPACT_7, + GD_S_FLYING_DIAMOND_IMPACT_8, GD_S_DIAMOND_COLLECTING, + GD_S_FLYING_DIAMOND_COLLECTING, GD_S_SKELETON_COLLECTING, GD_S_PNEUMATIC_COLLECTING, GD_S_BOMB_COLLECTING, @@ -347,6 +394,7 @@ typedef enum _sound GD_S_REPLICATOR, GD_S_ACID_SPREADING, GD_S_BLADDER_MOVING, + GD_S_BLADDER_PUSHING, GD_S_BLADDER_CONVERTING, GD_S_BLADDER_SPENDER, GD_S_BITER_EATING, @@ -374,7 +422,7 @@ typedef enum _sound GD_S_VOODOO_EXPLODING, GD_S_NITRO_PACK_EXPLODING, GD_S_BOMB_PLACING, - GD_S_FINISHED, /* loop */ + GD_S_FINISHED, // loop GD_S_SWITCH_BITER, GD_S_SWITCH_CREATURES, GD_S_SWITCH_GRAVITY, @@ -382,12 +430,12 @@ typedef enum _sound GD_S_SWITCH_CONVEYOR, GD_S_SWITCH_REPLICATOR, - GD_S_AMOEBA, /* loop */ - GD_S_AMOEBA_MAGIC, /* loop */ - GD_S_MAGIC_WALL, /* loop */ - GD_S_COVERING, /* loop */ - GD_S_PNEUMATIC_HAMMER, /* loop */ - GD_S_WATER, /* loop */ + GD_S_AMOEBA, // loop + GD_S_AMOEBA_MAGIC, // loop + GD_S_MAGIC_WALL, // loop + GD_S_COVERING, // loop + GD_S_PNEUMATIC_HAMMER, // loop + GD_S_WATER, // loop GD_S_CRACKING, GD_S_GRAVITY_CHANGING,