X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_elements.h;h=34a0615ae1af5a534c535f81253b6652a55b1c1b;hb=ec529b5df69b376a1d55e38862975b7d9a26ea97;hp=bf4bd5a84089f73b75a12bcd3cd335ba682c46bf;hpb=ecd487a200655acd9d2a23b8d1858969369ee09d;p=rocksndiamonds.git diff --git a/src/game_bd/bd_elements.h b/src/game_bd/bd_elements.h index bf4bd5a8..34a0615a 100644 --- a/src/game_bd/bd_elements.h +++ b/src/game_bd/bd_elements.h @@ -306,56 +306,104 @@ typedef enum _element O_MAX_ALL, - SCANNED=0x100, - COVERED=0x200, + SCANNED = 0x100, + COVERED = 0x200, + SKIPPED = 0x400, /* binary AND this to elements to get rid of properties above. */ - O_MASK = ~(SCANNED | COVERED) + O_MASK = ~(SCANNED | COVERED | SKIPPED) } GdElement; typedef enum _sound { GD_S_NONE, - GD_S_STONE, - GD_S_NUT, - GD_S_NUT_CRACK, - GD_S_DIRT_BALL, - GD_S_NITRO, - GD_S_FALLING_WALL, + GD_S_STONE_PUSHING, + GD_S_STONE_FALLING, + GD_S_STONE_IMPACT, + GD_S_MEGA_STONE_PUSHING, + GD_S_MEGA_STONE_FALLING, + GD_S_MEGA_STONE_IMPACT, + GD_S_FLYING_STONE_PUSHING, + GD_S_FLYING_STONE_FALLING, + GD_S_FLYING_STONE_IMPACT, + GD_S_WAITING_STONE_PUSHING, + GD_S_CHASING_STONE_PUSHING, + GD_S_NUT_PUSHING, + GD_S_NUT_FALLING, + GD_S_NUT_IMPACT, + GD_S_NUT_CRACKING, + GD_S_DIRT_BALL_FALLING, + GD_S_DIRT_BALL_IMPACT, + GD_S_DIRT_LOOSE_FALLING, + GD_S_DIRT_LOOSE_IMPACT, + GD_S_NITRO_PACK_PUSHING, + GD_S_NITRO_PACK_FALLING, + GD_S_NITRO_PACK_IMPACT, + GD_S_FALLING_WALL_FALLING, + GD_S_FALLING_WALL_IMPACT, GD_S_EXPANDING_WALL, - GD_S_WALL_REAPPEAR, - GD_S_DIAMOND_RANDOM, /* randomly select a diamond sound */ - GD_S_DIAMOND_1, - GD_S_DIAMOND_2, - GD_S_DIAMOND_3, - GD_S_DIAMOND_4, - GD_S_DIAMOND_5, - GD_S_DIAMOND_6, - GD_S_DIAMOND_7, - GD_S_DIAMOND_8, - GD_S_DIAMOND_COLLECT, - GD_S_SKELETON_COLLECT, - GD_S_PNEUMATIC_COLLECT, - GD_S_BOMB_COLLECT, - GD_S_CLOCK_COLLECT, - GD_S_SWEET_COLLECT, - GD_S_KEY_COLLECT, - GD_S_DIAMOND_KEY_COLLECT, + GD_S_WALL_REAPPEARING, + GD_S_DIAMOND_FALLING_RANDOM, /* randomly select a diamond falling sound */ + GD_S_DIAMOND_FALLING_1, + GD_S_DIAMOND_FALLING_2, + GD_S_DIAMOND_FALLING_3, + GD_S_DIAMOND_FALLING_4, + GD_S_DIAMOND_FALLING_5, + GD_S_DIAMOND_FALLING_6, + GD_S_DIAMOND_FALLING_7, + GD_S_DIAMOND_FALLING_8, + GD_S_DIAMOND_IMPACT_RANDOM, /* randomly select a diamond impact sound */ + GD_S_DIAMOND_IMPACT_1, + GD_S_DIAMOND_IMPACT_2, + GD_S_DIAMOND_IMPACT_3, + GD_S_DIAMOND_IMPACT_4, + GD_S_DIAMOND_IMPACT_5, + GD_S_DIAMOND_IMPACT_6, + GD_S_DIAMOND_IMPACT_7, + GD_S_DIAMOND_IMPACT_8, + GD_S_FLYING_DIAMOND_FALLING_RANDOM, /* randomly select a flying diamond falling sound */ + GD_S_FLYING_DIAMOND_FALLING_1, + GD_S_FLYING_DIAMOND_FALLING_2, + GD_S_FLYING_DIAMOND_FALLING_3, + GD_S_FLYING_DIAMOND_FALLING_4, + GD_S_FLYING_DIAMOND_FALLING_5, + GD_S_FLYING_DIAMOND_FALLING_6, + GD_S_FLYING_DIAMOND_FALLING_7, + GD_S_FLYING_DIAMOND_FALLING_8, + GD_S_FLYING_DIAMOND_IMPACT_RANDOM, /* randomly select a flying diamond impact sound */ + GD_S_FLYING_DIAMOND_IMPACT_1, + GD_S_FLYING_DIAMOND_IMPACT_2, + GD_S_FLYING_DIAMOND_IMPACT_3, + GD_S_FLYING_DIAMOND_IMPACT_4, + GD_S_FLYING_DIAMOND_IMPACT_5, + GD_S_FLYING_DIAMOND_IMPACT_6, + GD_S_FLYING_DIAMOND_IMPACT_7, + GD_S_FLYING_DIAMOND_IMPACT_8, + GD_S_DIAMOND_COLLECTING, + GD_S_FLYING_DIAMOND_COLLECTING, + GD_S_SKELETON_COLLECTING, + GD_S_PNEUMATIC_COLLECTING, + GD_S_BOMB_COLLECTING, + GD_S_CLOCK_COLLECTING, + GD_S_SWEET_COLLECTING, + GD_S_KEY_COLLECTING, + GD_S_DIAMOND_KEY_COLLECTING, GD_S_SLIME, GD_S_LAVA, GD_S_REPLICATOR, - GD_S_ACID_SPREAD, - GD_S_BLADDER_MOVE, - GD_S_BLADDER_CONVERT, + GD_S_ACID_SPREADING, + GD_S_BLADDER_MOVING, + GD_S_BLADDER_PUSHING, + GD_S_BLADDER_CONVERTING, GD_S_BLADDER_SPENDER, - GD_S_BITER_EAT, + GD_S_BITER_EATING, - GD_S_DOOR_OPEN, - GD_S_WALK_EARTH, - GD_S_WALK_EMPTY, + GD_S_DOOR_OPENING, + GD_S_DIRT_WALKING, + GD_S_EMPTY_WALKING, GD_S_STIRRING, - GD_S_BOX_PUSH, + GD_S_BOX_PUSHING, GD_S_TELEPORTER, GD_S_TIMEOUT_10, GD_S_TIMEOUT_9, @@ -368,13 +416,13 @@ typedef enum _sound GD_S_TIMEOUT_2, GD_S_TIMEOUT_1, GD_S_TIMEOUT_0, - GD_S_EXPLOSION, - GD_S_BOMB_EXPLOSION, - GD_S_GHOST_EXPLOSION, - GD_S_VOODOO_EXPLOSION, - GD_S_NITRO_EXPLOSION, - GD_S_BOMB_PLACE, - GD_S_FINISHED, + GD_S_EXPLODING, + GD_S_BOMB_EXPLODING, + GD_S_GHOST_EXPLODING, + GD_S_VOODOO_EXPLODING, + GD_S_NITRO_PACK_EXPLODING, + GD_S_BOMB_PLACING, + GD_S_FINISHED, /* loop */ GD_S_SWITCH_BITER, GD_S_SWITCH_CREATURES, GD_S_SWITCH_GRAVITY, @@ -385,12 +433,12 @@ typedef enum _sound GD_S_AMOEBA, /* loop */ GD_S_AMOEBA_MAGIC, /* loop */ GD_S_MAGIC_WALL, /* loop */ - GD_S_COVER, /* loop */ + GD_S_COVERING, /* loop */ GD_S_PNEUMATIC_HAMMER, /* loop */ GD_S_WATER, /* loop */ - GD_S_CRACK, - GD_S_GRAVITY_CHANGE, + GD_S_CRACKING, + GD_S_GRAVITY_CHANGING, GD_S_BONUS_LIFE, GD_S_MAX,