X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_caveset.h;h=7cd23f660ec8ce1d55360c40f84275b051cc6af3;hb=refs%2Fheads%2Fmaster-next-major-release;hp=95bb7891b4c305952aa13a26d4c4f730c328d2b9;hpb=bd560c53129c84976b87827f1978ddf8de4ed57a;p=rocksndiamonds.git diff --git a/src/game_bd/bd_caveset.h b/src/game_bd/bd_caveset.h index 95bb7891..7cd23f66 100644 --- a/src/game_bd/bd_caveset.h +++ b/src/game_bd/bd_caveset.h @@ -22,29 +22,31 @@ typedef struct _gd_caveset_data { - GdString name; /* Name of caveset */ - GdString description; /* Some words about the caveset */ - GdString author; /* Author */ - GdString difficulty; /* difficulty of the caveset, for info purposes */ - GdString www; /* link to author's webpage */ - GdString date; /* date of creation */ - - char *story; /* story for the caves */ - char *remark; /* notes about the game */ + GdString name; // Name of caveset + GdString description; // Some words about the caveset + GdString author; // Author + GdString difficulty; // difficulty of the caveset, for info purposes + GdString www; // link to author's webpage + GdString date; // date of creation + + char *story; // story for the caves + char *remark; // notes about the game - char *title_screen; /* base64-encoded title screen image */ - char *title_screen_scroll; /* scrolling background for title screen image */ + char *title_screen; // base64-encoded title screen image + char *title_screen_scroll; // scrolling background for title screen image - GdString charset; /* these are not used by gdash */ + GdString charset; // these are not used by gdash GdString fontset; - /* these are only for a game. */ - int initial_lives; /* initial lives at game start */ - int maximum_lives; /* maximum lives */ - int bonus_life_score; /* bonus life / number of points */ + // these are only for a game. + int initial_lives; // initial lives at game start + int maximum_lives; // maximum lives + int bonus_life_score; // bonus life / number of points - /* and this one the highscores */ + // and this one the highscores GdHighScore highscore[GD_HIGHSCORE_NUM]; + + char *levelset_subdir; // current level set identifier } GdCavesetData; extern const GdStructDescriptor gd_caveset_properties[]; @@ -57,16 +59,16 @@ extern int gd_caveset_last_selected_level; extern char *gd_caveset_extensions[]; -/* #included cavesets; configdir passed to look for .hsc file */ +// #included cavesets; configdir passed to look for .hsc file boolean gd_caveset_load_from_internal(int caveset, const char *configdir); const char **gd_caveset_get_internal_game_names(void); -/* caveset load from file */ +// caveset load from file boolean gd_caveset_load_from_file(char *filename); -/* caveset save to bdcff file */ -boolean gd_caveset_save(const char *filename); +// caveset save to bdcff file +boolean gd_caveset_save_to_file(const char *filename); -/* misc caveset functions */ +// misc caveset functions int gd_caveset_count(void); void gd_caveset_clear(void); GdCave *gd_return_nth_cave(const int cave); @@ -75,14 +77,14 @@ GdCave *gd_get_original_cave_from_caveset(const int cave); GdCave *gd_get_prepared_cave_from_caveset(const int cave, const int level); GdCave *gd_get_prepared_cave(const GdCave *cave, const int level); -/* highscore in config directory */ +// highscore in config directory void gd_save_highscore(const char* directory); boolean gd_load_highscore(const char *directory); GdCavesetData *gd_caveset_data_new(void); void gd_caveset_data_free(GdCavesetData *data); -/* check replays and optionally remove */ +// check replays and optionally remove int gd_cave_check_replays(GdCave *cave, boolean report, boolean remove, boolean repair); boolean gd_caveset_has_replays(void);