X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_caveengine.c;h=fd5b3f05cf7cacd45c60c463aa579b062e29a949;hb=4eff89df72ffc45c4ad59fcd01860eb8f4179b9c;hp=b2c78716ecb08b8379e6e09215257c8e564cd0cc;hpb=3fb6a71ff8cb550457ba2f4497993d75ef2742bd;p=rocksndiamonds.git diff --git a/src/game_bd/bd_caveengine.c b/src/game_bd/bd_caveengine.c index b2c78716..fd5b3f05 100644 --- a/src/game_bd/bd_caveengine.c +++ b/src/game_bd/bd_caveengine.c @@ -3472,7 +3472,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, // PLAYER // check if player is alive. - if ((cave->player_state == GD_PL_LIVING && cave->player_seen_ago > 15) || cave->kill_player) + if ((cave->player_state == GD_PL_LIVING && cave->player_seen_ago > 1) || cave->kill_player) cave->player_state = GD_PL_DIED; // check if any voodoo exploded, and kill players the next scan if that happended.