X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_caveengine.c;h=b2c78716ecb08b8379e6e09215257c8e564cd0cc;hb=8cc8d4a61930548b96a88484766bee4b6d03242a;hp=61f71d37dd28dd32ca84a34518b3efd96b662ca2;hpb=93a37840d8ff4a84fc878f148e3abfeecb701821;p=rocksndiamonds.git diff --git a/src/game_bd/bd_caveengine.c b/src/game_bd/bd_caveengine.c index 61f71d37..b2c78716 100644 --- a/src/game_bd/bd_caveengine.c +++ b/src/game_bd/bd_caveengine.c @@ -3040,6 +3040,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, } } else + { // or space over the slime? elements may pass from bottom to up then. if (is_space_dir(cave, x, y, oppos)) { @@ -3063,6 +3064,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, play_sound_of_element(cave, O_SLIME, x, y); } } + } } break;