X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_caveengine.c;h=6d0e3fcd2c13614bfa7ad887f9d2c05f1fad1cda;hb=3fa87bc018874afae7bfca06c6d509411a441b09;hp=ee1b4ee2f9740ba97664dba40ad1a5324e59b0d3;hpb=f8089296d798fe0cc07aef4789f3b049730f9daa;p=rocksndiamonds.git diff --git a/src/game_bd/bd_caveengine.c b/src/game_bd/bd_caveengine.c index ee1b4ee2..6d0e3fcd 100644 --- a/src/game_bd/bd_caveengine.c +++ b/src/game_bd/bd_caveengine.c @@ -136,7 +136,7 @@ static inline boolean el_can_fall(const int element) static void play_sound_of_element(GdCave *cave, GdElement element, int x, int y) { // check if sound should be skipped for falling elements (and only be played on impact) - if (el_can_fall(element) && skip_bd_falling_sounds()) + if (el_can_fall(element) && !use_bd_falling_sounds()) return; // stone and diamond fall sounds.