X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_cave.h;h=67eed046d9acb48c6dbfddf80a62f6a43d4df46d;hb=ae07939fdbf2fa154d9ba2c57685c5d765c12eec;hp=b3133512ce2d6f2f197e1825223b2175f7497ced;hpb=9fd7b7608a4d9f27375177f50084aceb3f9962b2;p=rocksndiamonds.git diff --git a/src/game_bd/bd_cave.h b/src/game_bd/bd_cave.h index b3133512..67eed046 100644 --- a/src/game_bd/bd_cave.h +++ b/src/game_bd/bd_cave.h @@ -253,7 +253,7 @@ typedef struct _elements } GdElements; -typedef char GdString[128]; +typedef char GdString[MAX_LINE_LEN]; typedef struct _highscore { @@ -432,6 +432,7 @@ typedef struct _gd_cave int level_slime_permeability_c64[5]; // Appearing in bd 2 int level_slime_seed_c64[5]; // predictable slime random seed boolean slime_predictable; // predictable random start for slime. yes for plck. + boolean slime_correct_random; // correct random number generator for rendered caves GdElement slime_eats_1, slime_converts_1; // slime eats element x and converts to element x; // for example diamond -> falling diamond GdElement slime_eats_2, slime_converts_2; // this is usually stone -> stone_f