X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_cave.h;h=1a85776a68a4e17333308881e7c8807d1fe144c3;hb=2e9241bfb5323455f99c46cade55fc225b5ce9ea;hp=faa90069f65a790d395039b8b787049e74223c1e;hpb=70d64256513a57f375431931c606ae85ed5b9d3f;p=rocksndiamonds.git diff --git a/src/game_bd/bd_cave.h b/src/game_bd/bd_cave.h index faa90069..1a85776a 100644 --- a/src/game_bd/bd_cave.h +++ b/src/game_bd/bd_cave.h @@ -126,6 +126,8 @@ enum _element_property E_P_PUSHABLE, // can be pushed E_P_CAN_MOVE, // can move E_P_CAN_FALL, // can fall + E_P_FALLING, // falling + E_P_GROWING, // growing (element birth) }; // properties @@ -163,6 +165,8 @@ enum _element_property #define P_PUSHABLE (1 << E_P_PUSHABLE) #define P_CAN_MOVE (1 << E_P_CAN_MOVE) #define P_CAN_FALL (1 << E_P_CAN_FALL) +#define P_FALLING (1 << E_P_FALLING) +#define P_GROWING (1 << E_P_GROWING) // These are states of the magic wall. typedef enum _magic_wall_state @@ -717,4 +721,7 @@ void gd_replay_store_movement(GdReplay *replay, GdDirection player_move, boolean unsigned int gd_cave_adler_checksum(GdCave *cave); void gd_cave_adler_checksum_more(GdCave *cave, unsigned int *a, unsigned int *b); +boolean gd_cave_has_levels(GdCave *cave); +boolean gd_caveset_has_levels(void); + #endif // BD_CAVE_H