X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_cave.c;h=88fa93299f57d61f39ce44e38802ab87f576978c;hb=ee96a7b4c9e63388cf63ede2d935af2c427db5a9;hp=ea56d6da706c612ed61196792269e7db2e70f538;hpb=93a37840d8ff4a84fc878f148e3abfeecb701821;p=rocksndiamonds.git diff --git a/src/game_bd/bd_cave.c b/src/game_bd/bd_cave.c index ea56d6da..88fa9329 100644 --- a/src/game_bd/bd_cave.c +++ b/src/game_bd/bd_cave.c @@ -1314,12 +1314,15 @@ void gd_drawcave_game(const GdCave *cave, int **element_buffer, int **gfx_buffer elemdrawing[O_PLAYER] = draw; elemdrawing[O_PLAYER_GLUED] = draw; - // player with bomb does not blink or tap - no graphics drawn for that. - // running is drawn using w/o bomb cells */ + // player with bomb/rocketlauncher does not blink or tap - no graphics drawn for that. + // running is drawn using w/o bomb/rocketlauncher cells */ if (cave->last_direction != GD_MV_STILL) { elemmapping[O_PLAYER_BOMB] = map; elemdrawing[O_PLAYER_BOMB] = draw; + + elemmapping[O_PLAYER_ROCKET_LAUNCHER] = map; + elemdrawing[O_PLAYER_ROCKET_LAUNCHER] = draw; } elemmapping[O_INBOX] = (cave->inbox_flash_toggle ? O_INBOX_OPEN : O_INBOX_CLOSED);