X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_cave.c;h=87d51af2a1e868e3b292ac55f6baea43cfdb270b;hb=402106d4fc637bdda3f3b75f190a6b9335fc99d0;hp=537d8cb00a1c1da8c6841269664efade12ecbd59;hpb=7bc86f03ad7324d5644e3b8a06a9ab53937f5ef0;p=rocksndiamonds.git diff --git a/src/game_bd/bd_cave.c b/src/game_bd/bd_cave.c index 537d8cb0..87d51af2 100644 --- a/src/game_bd/bd_cave.c +++ b/src/game_bd/bd_cave.c @@ -506,7 +506,7 @@ gpointer gd_cave_map_dup_size(const GdCave *cave, const gpointer map, const int return NULL; rows = checked_malloc((cave->h) * sizeof(gpointer)); - rows[0] = getMemCopy (maplines[0], cell_size * cave->w * cave->h); + rows[0] = get_memcpy (maplines[0], cell_size * cave->w * cave->h); for (y = 1; y < cave->h; y++) rows[y] = (char *)rows[0] + cell_size * cave->w * y; @@ -538,8 +538,8 @@ void gd_cave_free(GdCave *cave) if (cave->tags) hashtable_destroy(cave->tags); - if (cave->random) /* random generator is a GRand * */ - g_rand_free(cave->random); + if (cave->random) /* random generator is a GdRand * */ + gd_rand_free(cave->random); /* free strings */ for (i = 0; gd_cave_properties[i].identifier != NULL; i++) @@ -578,7 +578,7 @@ void gd_cave_copy(GdCave *dest, const GdCave *src) int i; /* copy entire data */ - g_memmove(dest, src, sizeof(GdCave)); + memmove(dest, src, sizeof(GdCave)); /* but duplicate dynamic data */ dest->tags = create_hashtable(gd_str_case_hash, gd_str_case_equal, free, free); @@ -605,7 +605,7 @@ void gd_cave_copy(GdCave *dest, const GdCave *src) dest->objects = NULL; /* new empty list */ for (iter = src->objects; iter != NULL; iter = iter->next) /* do a deep copy */ - dest->objects = list_append(dest->objects, getMemCopy (iter->data, sizeof (GdObject))); + dest->objects = list_append(dest->objects, get_memcpy (iter->data, sizeof (GdObject))); } /* copy replays */ @@ -620,7 +620,7 @@ void gd_cave_copy(GdCave *dest, const GdCave *src) /* copy random number generator */ if (src->random) - dest->random = g_rand_copy(src->random); + dest->random = gd_rand_copy(src->random); } /* create new cave, which is a copy of the cave given. */ @@ -777,18 +777,6 @@ void gd_cave_c64_random_set_seed(GdCave *cave, int seed1, int seed2) gd_c64_random_set_seed(&cave->c64_rand, seed1, seed2); } -/* - select random colors for a given cave. - this function will select colors so that they should look somewhat nice; for example - brick walls won't be the darkest color, for example. -*/ -static inline void swap(int *i1, int *i2) -{ - int t = *i1; - *i1 = *i2; - *i2 = t; -} - /* shrink cave if last line or last row is just steel wall (or (invisible) outbox). @@ -1158,10 +1146,10 @@ void gd_drawcave_game(const GdCave *cave, int **element_buffer, int **gfx_buffer { /* blinking and tapping is started at the beginning of animation sequences. */ /* 1/4 chance of blinking, every sequence. */ - player_blinking = g_random_int_range(0, 4) == 0; + player_blinking = gd_random_int_range(0, 4) == 0; /* 1/16 chance of starting or stopping tapping. */ - if (g_random_int_range(0, 16) == 0) + if (gd_random_int_range(0, 16) == 0) player_tapping = !player_tapping; } } @@ -1390,8 +1378,7 @@ GdReplay *gd_replay_new(void) GdReplay *rep; rep = checked_calloc(sizeof(GdReplay)); - - rep->movements = g_byte_array_new(); + rep->movements = checked_calloc(sizeof(GdReplayMovements)); return rep; } @@ -1400,19 +1387,18 @@ GdReplay *gd_replay_new_from_replay(GdReplay *orig) { GdReplay *rep; - rep = getMemCopy(orig, sizeof(GdReplay)); + rep = get_memcpy(orig, sizeof(GdReplay)); /* replicate dynamic data */ rep->comment = getStringCopy(orig->comment); - rep->movements = g_byte_array_new(); - g_byte_array_append(rep->movements, orig->movements->data, orig->movements->len); + rep->movements = get_memcpy(orig->movements, sizeof(GdReplayMovements)); return rep; } void gd_replay_free(GdReplay *replay) { - g_byte_array_free(replay->movements, TRUE); + checked_free(replay->movements); checked_free(replay->comment); free(replay); } @@ -1427,7 +1413,13 @@ void gd_replay_store_movement(GdReplay *replay, GdDirection player_move, (player_fire ? GD_REPLAY_FIRE_MASK : 0) | (suicide ? GD_REPLAY_SUICIDE_MASK : 0)); - g_byte_array_append(replay->movements, data, 1); + if (replay->movements->len < MAX_REPLAY_LEN) + { + replay->movements->data[replay->movements->len++] = data[0]; + + if (replay->movements->len == MAX_REPLAY_LEN) + Warn("BD replay truncated: size exceeds maximum replay size %d", MAX_REPLAY_LEN); + } } /* calculate adler checksum for a rendered cave; this can be used for more caves. */