X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_cave.c;h=7948c1703e85ca949c27faefc6069b67b2b95706;hb=1f0d80712e543e4d664ffe9a1f672db34207e7b9;hp=8284fd3569969558f96eef773d7b6e49515c389c;hpb=72c0b6d598e4558285fda7637a1b12c1be815bf0;p=rocksndiamonds.git diff --git a/src/game_bd/bd_cave.c b/src/game_bd/bd_cave.c index 8284fd35..7948c170 100644 --- a/src/game_bd/bd_cave.c +++ b/src/game_bd/bd_cave.c @@ -247,7 +247,7 @@ void gd_create_char_to_element_table(void) if (c) { - if (gd_char_to_element[c]!=O_UNKNOWN) + if (gd_char_to_element[c] != O_UNKNOWN) Warn("Character %c already used for element %x", c, gd_char_to_element[c]); gd_char_to_element[c] = i; @@ -1293,7 +1293,7 @@ void gd_drawcave_game(const GdCave *cave, int **element_buffer, int **gfx_buffer /* player with bomb does not blink or tap - no graphics drawn for that. running is drawn using w/o bomb cells */ - if (cave->last_direction!=GD_MV_STILL) + if (cave->last_direction != GD_MV_STILL) { elemmapping[O_PLAYER_BOMB] = map; elemdrawing[O_PLAYER_BOMB] = draw;